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Build v0.04R7 Changelog

Build v0.04R7 Changelog

  • Adjusted the skit UI HUD component to be more noticeable.
  • Adjusted some of the forest boss attacks's hitbox timing to be more accurate.
  • Adjusted celeste's stun handling to fix the stun-locking problem when you are being attacked by multiple enemies or damage sources.
  • Adjusted airbourne handling code so that party members will be pushed away if u jump on them.
  • Improved airborne handling code so that it will push enemies / party members away before collision happens instead of after collision has been detected
  • Fixed a minor bug whereby party members were reviving with 0.15HP instead of 15% HP.
  • Adjusted default goblin's jump attack to disable collision temporarily and have consistent behavior with other types of jump attacks.
  • You can now set how often your party member use their abilities in the abilities screen
  • Enemies that are on top of another enemy will now be pushed away
  • You can now enter a gameplay location from save points via the world map if you have interacted with the save point
  • Refactored skit dialogue handling so that skit dialogues will now repeat 2 times instead of disappearing if you missed them.
  • Adjusted snow wolf so that it attacks more frequently
  • Fixed a bug with reflect projectile talent tree not reflecting the projectile directly to the enemy target
  • Added the "Interact" controls keybinding to the options controls screen so that you can remap the controls.
  • Minor bug fixes