Build v0.04R7 Changelog
- Adjusted the skit UI HUD component to be more noticeable.
- Adjusted some of the forest boss attacks's hitbox timing to be more accurate.
- Adjusted celeste's stun handling to fix the stun-locking problem when you are being attacked by multiple enemies or damage sources.
- Adjusted airbourne handling code so that party members will be pushed away if u jump on them.
- Improved airborne handling code so that it will push enemies / party members away before collision happens instead of after collision has been detected
- Fixed a minor bug whereby party members were reviving with 0.15HP instead of 15% HP.
- Adjusted default goblin's jump attack to disable collision temporarily and have consistent behavior with other types of jump attacks.
- You can now set how often your party member use their abilities in the abilities screen
- Enemies that are on top of another enemy will now be pushed away
- You can now enter a gameplay location from save points via the world map if you have interacted with the save point
- Refactored skit dialogue handling so that skit dialogues will now repeat 2 times instead of disappearing if you missed them.
- Adjusted snow wolf so that it attacks more frequently
- Fixed a bug with reflect projectile talent tree not reflecting the projectile directly to the enemy target
- Added the "Interact" controls keybinding to the options controls screen so that you can remap the controls.
- Minor bug fixes