Build v0.04R4 Changelog
The tutorial section of the game should be clearer now as I have added more details to it.
- Adjusted secondary combat tutorial so that it will only show up after combat begins instead of after killing an enemy.
- Added a new tutorial tip section to show minimap UI toggling tip (M) and use consumable shortcut (G) and also general tips
- Prevent being able to use zaneth tome on party member because party members do not use talent points right now
- Added a lower difficulty hint on the game over screen.
- Increased player take damage SFX volume slightly
- Increased some of the slime / goblin monsters's abilities SFX volume slightly
- Adjusted a number of player-related SFXs for celeste.
- Reduced melee goblin's base damage to be slightly lower
- Added support for multiple plugged in controller devices.
- Split up the initial introduction tutorial into two separate tutorials - Movement Tutorial & Basic Combat Tutorial
- Fixed a bug whereby the player could possibly clip through walls if they tried to jump and roll quickly at walls very quickly.
- Fixed a floating rock cliff environment object bug issue in the the desert_2 map.