Change list for the Kingshunt Closed Beta Weekend
The Kingshunt Closed Beta Weekend will begin on Friday, August 5th at 3 PM (GMT). The servers will be open all throughout the weekend until Monday, August 8th at 6 AM (GMT).
To get access to the Kingshunt Closed Beta, you will need to claim a Beta key. These Beta keys are distributed by our partners at iGames.
If you have already received a CD-key to activate the Kingshunt launcher in one of our previous playtests then you will automatically have access to the Kingshunt Closed Beta and you won't need to claim a new key.
Content creation will be allowed during this Beta and we are really excited to see all the streams and videos of Kingshunt that will be popping up during this weekend!

Here are the most significant changes we've made to Kingshunt since our last playtest in June.
General changes
There is now a new stamina bar and we have added more specific descriptions for runes and summons.
We have also replaced the AMD Fidelity Super Resolution 1.0 with the new and improved FSR 2.0. Please keep in mind that the FSR 2.0 is only available on DX12.
There is now voice lines for all heroes! The implementation of these voice lines is still somewhat work-in-progress so there may be some inconsistencies with audio levels et cetera.
We have also added some new announcer voice lines to certain situations that occur during a match such as your tower or core being attacked by the enemy team.
Map

The map has gone through a substantial overhaul in terms of its terrain and visuals. There are now more health and speed pickups scattered around the map and these pickups are shown on the minimap with their own icons.
Combat
We have fine tuned the melee rework that was introduced in our previous playtest where melee heroes basic attacks deal 100% of their damage only to the front and the dealt damage dynamically decreases the further that enemies are to either side of the centre of the attack.
Other changes to combat include a slight penalty to "bunny hopping", new FX to ability icons to signify that they can be pressed again for additional effects, increased the accuracy of projectiles and made adjustments to movement acceleration and melee combat speed.
Summons
All summonable units such as minions, towers and structures are now generally referred to as "Summons".
All summons now grant unique passive effects to their owner while they are alive. Passive effects can be unlocked from the Tech Tree in the Collection tab of the main menu.
Minions can now be summoned anywhere on the map same way as towers and structures. When summoning a minion your hero will do a summoning animation for a few seconds which can leave you vulnerable to enemy attacks.
You can now have 2 similar type of summons in your loadout eg. a Frost Tower and a Fire Tower, whereas before players were limited to choosing only one type of tower, minion or structure as part of their summon loadout.
Towers can no longer hit moving targets quite as effectively as before. Frost Tower has had a significant rework and we have attempted to generally balance the values of each summon to make all of them viable.
Heroes

We have added two new heroes to the Verdant Realms roster, bringing the total number of heroes in Kingshunt to 15! The new heroes are Tulikko the Firefox, an agile hybrid fighter who excels in most situations even by himself and Crowley, a dark sorcerer whose soul is trapped inside the body of a chicken and excels best as a ranged controller mage.
All of the heroes have had their respective evading abilities such as dodges, double jumps or levitation bound to the Shift-key.
We have also adjusted the armor values for all heroes. Ranged heroes have a base armor rating of 200, melee DPS heroes 400 and tank heroes 600.
Legena
Adjusted her Blinding Light ability to be easier to dodge, reduced duration from 4 seconds to 3 seconds and increased damage from 100 to 130. We are keeping an eye out for how these changes impact Legena's performance in battle. And yes, pun intended.
Knight
Reduced the cooldowns for Knight's Ultimate ability and shield ability.
Isac
Reduced cooldowns for all of Isac's abilities.
Noxis
Made adjustments to Noxis' animations and FX. The Hidden Blade skill now visibly shows where the throwing dagger has struck.
Malakai
Reduced cooldowns for all of Malakai's abilities.
Jatult
Made the Chain Dash ability much more intuitive and fun to use by increasing the reactivation time and decreasing the forced stop movement time.
Mortan
Made adjustments to Mortans animations and FX. The tentacle is ability is more intuitive and easier to use now that the ability no longer locks your rotation in place.
Olette
We have made some adjustments to Olette's animations and also decreased the range on her Sever ability. We've also fixed a bug with Olette's Sever ability where the projectile would get stuck on near terrain especially when shooting downhill or uphill.
Järn
Järn made his debut in our previous playtest with the placeholder name "Viking" and boy, was he OP! We have made our best effort to balance his values to make him a little less powerful than he was before. Mana costs for his abilities are now higher, but the range on his Fire Fang ability has been increased. Järn is also looking more fearsome with an updated character model as well as improved animations and FX.
Claim your Beta key HERE and come try out Kingshunt on Friday, August 5th!
See you there!
