Change list for the Kingshunt Community Playtest
The Kingshunt Community Playtest will be held on Friday, June 10, and in preparation for the playtest, we wanted to share some details about what’s changed since the last playtest in April.

Removed sprint
We have opted to take out the ability to sprint in Kingshunt and instead increased the basic movement speed by 30% and added more speed boosts around the map so that players can still cover ground at a decent pace.
This is a really big change to Kingshunt’s gameplay and one that we have been wanting to experiment with for a while. Our internal testing has shown us that it has been a mostly positive change, but we will of course want to hear the community's feedback on the removal of sprint and try to find a balance that the majority of our players are satisfied with.
New runes
We have added 25 new runes to Kingshunt and also modified a lot of the runes that were already in the game in our last playtest so be sure to have a look at your rune loadouts before jumping into the action. You can unlock runes and customize your rune loadouts in the main menu under the tab Collection → Runes.
Match rejoin system
You can now rejoin matches that you left or got disconnected from. You will automatically get the match rejoin prompt when you are in the main menu.
Minion pathfinding rework
Minions will now follow the player more closely and will teleport next to the players if they get left too far behind or have to respawn. If the minion is engaged in combat, then it won’t be able to teleport to its owner.
Melee hit angle rework
We have reworked the amount of damage that melee characters do to targets that are not directly in front of them.
In the past, melee characters would swing their weapons and do full damage to every target in a 180 degree radius in front of them, but now melee characters only do full damage to targets that are in a 40 degree radius directly in front of them. All targets to either side of that 40 degree radius will receive less damage with a linear drop off depending on how far away the target is from the center.
Backdoor protection to the Nexus
You can no longer sneak into the opposing team’s spawn and try to take down their Nexus to end the game as easily. The Nexus can only be damaged once it has been reached by your team's lane minions. Essentially this means that you have to destroy at least 2 out of 3 enemy lane towers to clear a path for your lane minions.
A new hero and a new minion
We have added a new hero and a new minion into Kingshunt. We won’t give too much away in this post, you’ll have to load up the Kingshunt Playtest to see them for yourself.
An important thing we have to point out is that both of them are still somewhat work in progress. Early feedback from the community will be key in our process of polishing and balancing these new additions to our game.
Improvements to the combat tutorial
We have made some quality-of-life improvements to the combat tutorial. Please try it out and let us know what you think.

Come try out Kingshunt on Friday, June 10! Servers will be open 2 pm - 8 pm GMT.
