Here’s everything you need to know about the Technical Test.
Timetable
Playtest takes place on April 29 and 30
Servers will be open from 2pm to 8pm GMT on both days

Details
This will be a closed test with the purpose of testing out our backend and showing off the new game mode, new heroes and new features of Kingshunt to our most loyal community members
To be able to play, all you have to do is press Request Access on Steam
Unfortunately we do not permit streaming or any kind of recording of this beta, but you are welcome to discuss your experience with the rest of the community on our Discord server.
What’s new with our game?
New game mode - Elimination
Your goal in the Elimination game mode is to destroy the enemy team’s base and to capture and hold objectives that are identified as A, B, and C on the map. In order to secure a victory, you must gain 1500 tickets for your team and place the enemy in a “faltering” state where they can no longer respawn. After every enemy player has been eliminated, your team is victorious. An alternative way to victory is to destroy the enemy team’s base.
You take control of the objectives by entering their capture radius. Upon capturing the objective your team receives a flat amount of points that are removed from the team upon losing the objective. While holding the objective your team continuously receives resources and when the capture points timer goes down to zero the team that owns the objective at that time receives tickets and resources.

New heroes
We have introduced 6 new heroes to Kingshunt and that means our current roster totals 12 heroes, with more in the pipeline. We look forward to hearing your feedback on these new additions to our roster as all heroes’ kits, roles and balance are still very much work in progress.
Rune system rework
We have reworked the old rune system where players would purchase runes through a menu in the middle of a game as they accumulated rune points over time. Our new system is more streamlined and requires less input in the middle of a game, allowing players to focus on gameplay instead of rune menus.
Players can now create five separate rune loadouts in the game's main menu and pick the one that suits their playstyle when they choose their hero just before the match starts. During the match players will gain a total of 15 rune points that they can divide among 3 different rune trees. Rune points are allocated simply by pressing Control + 1, 2 or 3 depending on which tree you are trying to spend rune points in.
Kingshunt has also seen many other improvements in almost every aspect. Come test it out for yourself on April 29th!
