Hey everyone and welcome to the biggest update yet: the Space Spectacle Update! The game has been completely transformed with the addition of brand new and completely procedural backgrounds! The new backgrounds generate at the start of each game, giving you an infinite source of beautiful eye candy while you play. Love the classic look? Don't worry, you can always switch them off and on in the options menu!

Along with the new backgrounds, this update brings three new powerups! The Orbiter, which will.. well.. orbit around you until it slams into anything that comes close. The Missile, which is a powerful ranged weapon that fires straight forward and creates a big explosion dealing massive damage to anything nearby. Finally, the Zapper will electrocute anything close to you for a short time.
This update also brings many balance changes, bug fixes and many, many other improvements. As always, if you have any ideas for future updates or find any bug, let me know in the discussions tab or over on Twitter!
Change Log
- NEW FEATURE: Quite lovely procedural space backgrounds
- NEW POWERUP: Orbiter
- NEW POWERUP: Missile
- NEW POWERUP: Zapper
- M A S S I V E performance increase from switch to YYC
- Improved exit transition
- Added shameless leave a review button
- Added report a bug button
- Added option to use classic backgrounds
- Massively improved the look of explosions
- Made explosions more performant
- Now automatically pauses game when focus is lost
- Added knockback from some weapons
- Fixed powerup depth hiding some enemies
- Fixed and improved the random debris from enemies
- Fixed satisfying white screen not showing
- Improved the tutorial controller look
- Big ol' code cleanup
- Fixed Driller not attacking in some cases
- Improved Firehose performance and look
- Improved Falcon look
- Improved Old School look
- Greatly reduced the fire-rate of Gunner
- Gunner shoots four shots (down from five)
- Fixed Buzzer depth issue
- Fixes for GUI when clicking away after launching game
- Removes tmp screenshot folder to save space
- Player depth now in front
- Firehose fires quicker and faster
- Tweaked the look of the Firehose
- Made Firehose much, MUCH, more performant
- Increased point gain of some later enemies
- Lots of performance tweaks
- Minor text fixes
