New patch 0.72e was added to the game:
- Now when soldier dies it combat, he starts bleeding and in 2-5 turns (depends of difficulty settings) he won't be able to be resurrected by defibrilator
- Fixed bug with incorrect accuracy calculation on elevated terrain
- Contacting quests with radar system now requires 8 energy, and the radius of contacts is decreased. You can now hover over the system with your ship and the game will show radar reach radius
- increased a chance to gain trait after battles
- Crippling attack now has no range limitations
- Added no ammo indicator
- Shotguns now have decreased accuracy for targets that are far away
- Small bug fixes and interface imporovements
