Update - 11/10/2018
Hi everyone, An update has just gone live which includes the changes to the hunger system
We have significantly reduced the amount of hunger that is used when a player is running and have increased the amount of hunger that you replenish when eating berries.
Original post

Hello everyone,
CardLife launched on Steam yesterday and we've had some lovely comments, some constructive criticism and have had a few bugs reported! As we've stated on the main Steam store page, this is the very next step of our development journey and we are embracing all comments to make a great game!
Initially we realise that there have been some issues with our servers in select regions, most notably in Russia as they ban IP addresses for AWS which is the system we are currently using. We are currently thinking about offering ways for players to connect to CardLife via a alternate server provider. We hope to share good news with you on that front, next week
Offline Mode
We have seen lots of reports from players having issues connecting, or seeing increased lag in single player mode and additionally a lot of players who prefer to play offline. We are confirming that we are currently working on a mode which will allow players to play single player offline.
Development for Offline Mode is still in an investigatory phase but it's clear there is demand out there for it, so we'll be delivering that as soon as humanly possible. It's going to be a big job so we don't have a time-frame for its introduction yet, but when we do we'll update you all as soon as we can
Network Infrastructure Improvements
We are also working on improving our network infrastructure to decrease lag for those playing online. This is a priority for us to improve the experience of players wherever they are based.
We appreciate the patience of our players who have come across some of these issues. Do know that we are all working very hard to take on your feedback to make the best game we can.
Hunger System
Hunger currently decreases way too fast so we want to make some changes to this system! The first change is that we will significantly reduce the amount of hunger that is used for when a player is running. We will also be increasing the amount of hunger you receive from eating berries.
Of course more changes and refinements to the core game experience will come, we appreciate the initial wave of feedback from all players during our first day on sale!
Steam Community Screenshots
Each week we want to highlight the best screenshots made by the community! All you need to do is post a screenshot on Steam using the screenshot button (Default is F12). These can include a complex structure that you have built or seen, a cool looking weapon or even an image which has a cool story attached to it!
So far we've had some great screenshots come in from the community!
The first is a incredible structure seen by HaynezC, We're not sure if they built this, or saw it on their travels. but it is still very impressive!
https://steamcommunity.com/sharedfiles/filedetails/?id=1534556062
Squischi has made the Keyblade!
https://steamcommunity.com/sharedfiles/filedetails/?id=1534811420
Blue has made a ripped elf man with a creepy face:
https://steamcommunity.com/sharedfiles/filedetails/?id=1535189736
Kasu-chan (InuKasuka) has made an adorable cat person!
https://steamcommunity.com/sharedfiles/filedetails/?id=1535096888
At Freejam, we support User generated content and with CardLife the potential is incredible. Users have made some amazing pieces of art and we've not even touched on the modding functionality of CardLife. If you created or have seen something amazing within our servers you should share it with us and the rest of the community in either the CardLife Steam forums or the official website forums.
That's it for now! Expect a new build with the hunger fixes to be deployed tomorrow.
We'll share with you more news of the changes to our network infrastructure and progress of our offline mode when we can.
