
Hi, everyone!
I learned quite a lot of new cool things related to programming since I released Duck Souls here on Steam, so I decided to take a whole week to make everything I can to improve the game experience a bit more. Here's the list of changes/additions included in this update:
Patch notes 1.3.3
- Checkpoints. You don't need to restart the whole level if you die anymore, instead you will spawn close to the last checkpoint you activated.
- Improved level selector. Hold a directional key for 0.5 seconds to quickly navigate through all 100 levels in the game, no more key smashing to go from 1 to 100.
- Wall jump forgiveness. Now the game will grant you 0.1 extra second to perform a wall jump, even after you leaved a wall. This is good, because most people rather press a directional key before the jump button, so this is not a problem anymore.
- Precise dash system. There's no more variation in the dash range, the character will always move 128 pixels forward.
- Fix for a few visual glitches. For some strange reason, a few effects were not present in the game, like the warp distortion during the character dash skill, but now I'm sure everything is included.
- Better SFX audio quality. I used a new method to import the audio file into the engine, everything should sound crystal clear now.
- New HUD icons. With the new checkpoints I added a new “flag” icon and also changed the old “arrow” icon to a “trophy” icon, so the main objective became more evident.
- Dynamic colored dash sight. It was a bit tough to predict where exactly the character would land after using the dash skill, so I added a “sight” that will always show an inverted color compared to the background.
If you have any problem or find anything that seems "out of place" leave a comment here, please. Thank you very very much for everything! :pinkneonheart:
