Development has been ramping up in the past couple of months!
After finishing a reworking of the Level Builder systems and UI, goals have flown a lot better.
Here is a summary of the progress:
- Rhythmical and musical elements now have a unified system. Everything will work automatically based on positions and the level environment
- The Level Builder now has a new alternative piece menu to select between different options
- Finished a pretty cool capture and thumbnail system for displaying adventure and custom levels
- An initial selection of level environments with custom lighting and post processing effects
- Upgraded the Unity engine to 2019.3 and the Universal Rendering Pipeline
- A few new pieces such as a no gravity zone, and prettier brick grounds
- Lots of little improvements and fixes on the User Interface
- New sounds and effects across a lot of pieces and elements
- Sounds and effects across everything
- Working on the base multiplayer systems
At this stage, we're still deciding on an Early Access release, and what would that represent. The next major things to work on are music, finishing the base multiplayer system, and finishing the initial bundle of levels.
Thanks everyone who wishlisted and is following this! We are pretty excited to continue.
- Cuauhtemoc "oddgoo" Moreno