After much testing and thinking, the game is now on the final track to finalising most of the important design decisions, clearing the way for easier progress.
These were questions such as:
- How to best organize the menus and user flows?
- What happens when a player gets eliminated in co-op multiplayer?
- How much of the level backgrounds should we prepopulate?
- How should the camera react to the level bounds?
- etc. etc. etc.!
In September I will be making the roadmap public. One of my main goals is being more communicative and open about the whole development process.
Here is some of the progress of the month:
- Finished upgrading to a new lighting and background system:
- Implemented import / export functions to the level editor
- Added an initial options screen, and made progress on the control system
- Many little graphical improvements
- Almost finished with the camera systems, including zooming, staying within dynamic bounds, and showing the level bounds in the editor
Thanks everyone who wishlisted and is following this!
- Cuauhtemoc "oddgoo" Moreno