We made a few game updates based on the feedback we received so far.
1. The enemies now are smarter and can feel/smell your presence if you go near them.
2. Since action takes place in 80's we updated the "handgun and clip" model, HUD icons, to an older weapon model (that was made in the late 70's). The A3 we had was too new for the era in which the game takes place.
3. In Over The Shoulder we made "them" a bit more stronger to balance the Fixed camera mode difficulty.
4. Now all items left on floor are easier to identify thanks to the blinking effect.
5. Main hall door has been updated, so it is much easier to know which items goes where.
6. Some of the fixed/dynamic cameras angles have been updated.
7. The enemy dog now reacts if it takes damage.
8. We added an autosave at the end of 0.3.0 update, so you guys can continue from there once we release the new build that will continue the story.
Update May 11,
1. We updated all levels bloom effect to fix a small problem we noticed (a small green spot at the bottom and right corners of screen).
Only some of the people had it when playing in window mode or different resolution but we fixed it now.
Update May 14,
1. We remade the player death video since we noticed some people have a small green error. We fixed this problem.
2. We added custom key binds as requested. Now you can setup your keys to play as you want.
Please see this forum:
https://steamcommunity.com/app/915600/discussions/0/1649918058743573895/
Update May 16,
Since some video cards don`t show real video memory, some people may experience crashes with big areas since game engine will think memory is not enough, so we are setting the game from 32bits to 64bits.
If you have any problems please be sure to verify the integrity files of the game:
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
You can still run the game on 32bit windows. The exe is located in:
[YourSteamFolder]\steamapps\common\Them & Us\Binaries\Win32\UDK.exe
Update May 17,
1. Aim Down - Aim Up custom keys for keyboard can now be used for aiming as well.
(for all old school people that don't use mouse in fixed camera mode)
2. Starting new game again you can now skip the intro areas until the wake point. We will add later New Game + for this.
3. We made zombies less aggressive as requested, if you manage to dodge there attack you can run past them since they wont jump on you again for a short time.
4. Knife description updated. We hope it makes it more easy to some players that still prefers silly game mechanics such as shoot rocket launcher on doors without scratching them.
Update May 18,
1. We updated the camera in OTS mode, when looking up. camera don't go that down anymore. Some people have motion sickness the way it was before. Now is fixed.
2. We fixed some small collisions.
Update May 24,
1. We changed the Main Hall layout.
2. We updated the knife, and added 2 new animations.
3. We updated the zombies AI adding a few new animations, now if they grab you Alicia can also push them to the ground, for an easy knife hit or run past fast.
4. We improved the Over The Shoulder adding a RADAR for all items and checks. This will make it more easy for all people that had a hard time seeing the items in-game.
5. One of the hard puzzles that requires an item trigger first have been updated with more content.
Update May 26,
Bandages skin changed.
Crystal model changed.
Symbol skin change when affected by crystal.
Glass case now brakes as well, not just the glass.
Speed turn increased.
Update June 15,
1. We fixed a small error where knife can't brake a small box in extra game.
2. Credits video updated with a message.
3. We added a more detailed "how to play" description on the extra game since we noticed many people don't know what to do, and have little patients to discover by themselves.
Update June 20,
We did not designed player to defend themselves from beginning, like be a soldier, fight with melee weapons or guns. Since we noticed many people try to fight, fail, and than complain knife is useless.
We have now lowered the health of the first enemies that appear, until player picks up a ranged weapon.
Update July 2,
1. We changed the alternate mode controls from Nintendo 64 to recent fixed camera games, that people are more comfortable with and knows it.
2. We added reflective mirrors to all the other mirrors that didn't had reflection.
Update July 7,
1. We improved the FPS on Main Hall by updating all candles.
Update July 12,
Extra game, "you don't scare me achievement" is now updated.
This was a community request. We changed from 150 enemies to 60 enemies to take down.
Update August 8,
Just some minor stuff/fixes that we found along many game plays.
Update August 26,
1. New voice sounds
2. Updated videos with new voices
3. Crash place name changed
Update September 11,
1. Alternate mode controls updated, we added hold X (xbox controller) to walk, just like in some other old school games that using alternate mode.
2. You can now hold stick more triggered before running.
Update September 20,
1. Backyard stage have been updated.
