You can grab SMUSH.TV on Feb 27 for just $16.99! The launch discount of 15% will be up for a week to celebrate both launch and our PAX East showcase.
EARLY ACCESS LAUNCH - PATCH NOTES
New Features
1) Two new VR active skills
- Instant - The Stance: Timeskip ahead for up to 10 seconds, leaving your PC icon where it was and becoming invisible to the PC player.
- Aimed - Singularity: Create a Singularity that pulls blocks towards it for 10 seconds or until it is destroyed. (I personally think this is a little overtuned. Let me know if you think it needs a nerf once you try it!)
2) Two new PC active skills
- Instant - Sabotage: Disable the VR player’s minimap and aim assist for 5 seconds.
- Aimed - Automaton: Place an automated turret on an empty spot. It will shoot a bullet towards the VR player’s location every 2 seconds until it is destroyed. These bullets collide with blocks. Your own blocks can destroy the automaton so be careful!
3) Four new songs added to the game with BPMs of 72, 90, 126, 130. This gives more range of difficulty instead of such large jumps.
4) Custom songs!
You can now create custom tracks to play any song you want! These tracks will be saved in “My Documents/My Games/SMUSHTV/Custom Songs” if you need to transfer them to your other computers.
Steps:
- Click “Create Custom Tracks” from the main menu.
- Choose song from file browser (must be .ogg)
- Enter song name + artist (can’t have symbols in the name (*/\,etc) because I coded this quickly and like a supreme dumbass)
- Enter BPM (you can find this online pretty easily for any song)
- Enter Start Beat (beat the PC player can start controlling blocks) This must be greater than 8 for reasons.
- Enter Start Beat (beat the PC player can start controlling blocks) This must be greater than 8 for reasons.
- Enter Start Delay (empty-space before beginning of song in seconds)
- Click Create!
You can access all your custom songs from the new button during song selection. Songs will automatically be analyzed and loop when the song is ending.
Modifiers currently do not work with custom songs. This will be patched in at a later time
5) Pause menu has been added in game for VR + PC player. Escape key or Start button on PC. Start button on VR controllers (Vive, Oculus SDK), A on VR controllers (Knuckles, WMR, Oculus devices on SteamVR)
6) New options in Settings menu
GAMEPLAY:
- Snap turn 180 degrees toggle. Snap turn by swiping left or right on your trackpad/control stick (if people want more options: 45, 90, etc please let us know and we’ll get them into a post-launch patch)
- Automatic LSHC holstering. Letting go of the grip will automatically holster your gun instead of having to put it back manually. This is now the default setting. If you prefer the old method you can uncheck this toggle.
- Rescale body + recenter buttons added. You can no longer rescale or recenter while in game accidentally making your avatar gigantic. You can still do so from the pause menu.
VIDEO:
- Resolution options are only available by mouse or VR (not controller) and are in the top right of the menu. We were going to remove them until we fixed the weird doubling of options but figured its better to have it in than not
- Added in VR Supersampling
AUDIO:
- Added in sliders for Master, Announcer, SFX, and Music
7) Full LIV implementation on SteamVR
- You can now fully use LIV and their avatar system with SMUSH.TV!
- When LIV is detected, the 3rd person spectator camera will be disabled to negate the performance impact. This also gives you a great position to put your LIV view.
Changelog:
- Remastered all in-game audio including a full re-mastering of all existing songs.
- Existing songs’ placeholder names changed.
- Nerfed VR arrow-throwing. About half as much power as before.
- You can now use the momentum of a teleport to throw an arrow REALLY quickly. We call this big brain tactics.
- Win/loss effects updated so VR player has a better idea of when they get smushed and feels more Pride and Accomplishment™ when winning.
- VR player will now fade to black in-between scene transitions to combat timewarp
- Initial loading time drastically reduced. SSD load down from around 20 seconds to about 1 second.
- VR tutorial streamlined and adjusted to be more user-friendly. All steps have requirements to proceed to the next one and the wording has been simplified.
- Added launch options to Steam for Oculus SDK or SteamVR.
Bug Fixes
- Fixed bug where the Redeemer could shatter the game by literally deleting the VR player. Again. There will still circumstances where this could happen. This skill was the bane of my existence.
- Player avatar can no longer re-scale during a match and become gigantic and block the VR player’s view. You can still rescale from the pause menu.
- Phazer Lazer can no longer cause un-renderable colors causing black squares while it’s on the screen.
- All circumstances where multiple blocks spawned at the same time or extra blocks were left on top of the grid have been fixed
- Fixed game breaking if launched without VR controllers being turned on.
- Fixed bug where handedness would not be saved while going into the tutorial
- Fixed instances where VR player could accidentally be deleted after the game had ended.
- Fixed block countdown timer continuing while game is paused or SMUSH is being used
- Fixed bug that made the VR player be teleported underneath the map
- Fixed bug where modifiers could sometimes not be saved when restarting matches
- Fixed cases where win & loss audio would not play after game had ended
- Fixed cases where VR player could be killed after they had already won
- Fixed LSHC mesh occasionally getting warped
KNOWN ISSUES
These are first on our to-do list once we get back from PAX.
- Spirit Walker can go through the side walls of the grid.
- Singularity distortion square overriding warning light glow (visual)
- Shooting the SMUSH blocks with the LSHC in the tutorial causes tutorial to break but you can still just exit out to the main menu.