It's been a while! Things had slowed down a bit due to the craziness in the world right now, but we're launching a big content update next week on May 5th!
We're also very excited to be part of the Indie MEGABOOTH's Going Away (For Now) Sale! SMUSH.TV will be 25% off on Steam from May 5th - May 12th.
You can check out the new single-player trailer on our Steam page! It also includes a preview of a new 180bpm song we're going to be bringing to you in the next update!
The content update will finally bring you a VR Single Player vs AI mode where you can face off against 5 different difficulty levels using any of our in-house songs OR any of your own songs!
This is only the first step of the single-player experience and we have other modes to be added later. But this will give you the ability to improve and test your skills against a relentless computer opponent in-between game nights with friends which are next to impossible to have these days given all the lockdowns in place.
That's not all! We're also introducing Passive Skills in this patch. Each player can choose from 2 along with their active skills before each game! This creates a bunch of new potential strategies we can't wait to see!
Finally, we're making our Twitch Integration public! You can access it by pressing backslash at any point. Once it's setup with your Twitch account, your chat can take over the role of the AI's powers and try to SMUSH you. It's Chat vs VR, and it. Gets. Intense!
Thanks so much for your continued support. We hope you have as much fun with it as we had making it! Look forward to more info in the coming days about the content update!
SINGLE PLAYER UPDATE - PATCH NOTES
New Features
1) VR Single Player vs AI
Our new single-player mode lets you use any of our songs OR any of your custom songs against an AI with 5 difficulty levels ranging from Easy to SMUSH!. (Initially it was 4, but we added a 5th that I haven't been able to beat at all so far on any 120+bpm song)
We'll be expanding single-player content over time with time-trials and training exercises. This is just the beginning!
2) Passive Skills
Both the VR and PC players are getting a whole new type of skill to choose from to tailor your specific strategies even more! There are two per player being released in this update. PC passive skills are disabled in Party Mode.
VR Passives
- Kinetic Charge: every teleport speeds up actives that are currently on cooldown by 1 second
- The Armstrongs: You are big strong. You can throw arrows twice as far, twice as fast!
PC Passives
- I Continue to Improve: every use of an active skill reduces its next cooldown by 1 additional second. This stacks up to a maximum of half the original cooldown rounded up.
- Piercing Truth: If the VR player does not teleport within 5 seconds, you gain vision of their Teleport Indicator which shows you where they plan to go next. The timer resets on each teleport.
3) Twitch Integration
Twitch integration is now public for everyone! It has twice the powers it previously had and lets your Twitch Chat take over power control the Single-Player AI OR help your friend beat you in versus!
To enable twitch integration, press Backslash at any point to bring up the twitch menu. Enter your user name and channel name and grab your OAuth key from the clipboard. You can also set what the power cooldowns are for your chat so you can make it harder or easier for yourself.
Twitch chat command !stv will tell chat what commands are available to them. Chat will now tell players that skills are on cooldown and even tells the who beat the VR player if they are killed by Touch of God, Phazer Lazer, or Automaton!
Bug Fixes
- Fixed a bug where sabotage would use way too much CPU power and cause FPS drops
- Fixed a bug where you could grab a special arrow and regular arrow at the same time, causing the special arrow to glitch out and be wasted.
- Fixed a bug where you could be shrunk down to nothingness due to teleporting after the game had ended
- Fixed a few outlier bugs in the tutorial