This patch improves the shadows quite a bit, fixes an infinite loop, makes the perception stat more useful, and fixes a bunch of smaller issues
0.900 change list:
- changed shadowing mapping to 2 pass algorithm (instead of 4) - now faster and looks better
- fixed an infinite loop that can be caused by onBuffSkill and other similar type of things (Destro*)
- made shadows darker to make things more distinct
- fixed forking projectiles hitting same enemy multiple times (Someone64/Destro*)
- fixed duel not spawning an enemy sometimes (Destro*)
- now a high perception compared to area level can highlight hidden things (secret stashes, traps, illusions, etc)
- other clans should now survive a little better (Enternight)
- fixed Fairy Cave using wrong cave file
- now buying/selling items to other clans when long distance costs player a lot more
- fixed player sometimes not approaching a nearby target that is slightly out of range
- turned r_detailModelShadows back on
- a clan contact is no longer worth anything to another clan that is based in the same level (Destro*)
- now town alarm for individual monsters is less sensitive (checks position by block instead of level) (Bluddy)
- decreased spawn chance of blessing objects from 0.2 to 0.1
- now have a small chance to gain an elemental vulnerability when are killed by that element type
- added r_shadowStrength so shadow darkness easily controlled
- added r_shadowMinAlpha to limit how much alphaed surfaces cast shadows
- fixed elemental vulnerability mutation names
- changed from Alpha to Beta
- added a tip about buying/selling items to other clans
- now if you use hotkey to open the relations menu, see a taunt/diplomatic message, and use hotkey to get back out of menu, it will mark that statement as read (Throwback)
- added an option to not show helmets on NPCs (Castruccio)
- fixed bulletin board sometimes using the wrong skin
- added character options to character exports (Destro*)
- fixed Radioactive and Phased status effects not being forever
- added normal/spec maps to gargoyles
- fixed some old references to ships that somehow have survived (Castruccio)
- now on vertex/fragment errors just print rest of problem line