This patch fixes a crash, fixes some sorting issues, adds energy anomalies, adds another mutation, and fixes a bunch of smaller issues.
0.841 change list:
- removed less NPCs/more ghosts part of thing from haunted modifier (was causing a crash) (lbhgaming)
- fixed some transparent entity sorting issues (Mandark)
- safe guarded another place in save code to prevent corruption
- fixed another issue that might lead to immediate win of a scenario (Varkon/Carnage)
- win quest can no longer be stolen (someone kills main bad guy, player will win instead of lose scenario) (Throwback)
- now magic damage has chance to cause energy anomalies (Bluddy)
- made acid more visible behind objects (Throwback)
- now can put secret level connections in more places (might shift old level saves around)
- now hurt NPCs more likely to roam around during activities (also more likely to heal at healthstone) (rainbow)
- added Projectile Magnet mutation
- shifted helmet attachment point a little on male and female
- can now sort characters by name, level, and mutated level
- removed one of the road wall types - doesn't work well with hills
- made cheat_unlockClasses non-public again