This patch fixes a couple more crashes, increases mapping radius, adds a bunch of new trap types, and fixes a bunch of other smaller issues.
0.822 change list:
- fixed a way that level generation could get into an infinite loop (DrJoeFitz)
- increased map exploration radius by 50%
- fixed another crash when mutating and a linked skill was replaced
- added earthquake trap
- added turn lights on trap
- added a Transformation trap
- added sparks trap
- added bats, rats, and spiders traps
- added boulder trap
- added ghost trap
- now gods can retaliate for killing any of their monsters (rare chance)
- holy war now has more god retaliation when killing normal monsters
- increased NemesisAddAllyChance and NemesisNumInitialAllies
- turned off evidence quests (ricmadeira)
- removed fast pace modifier from Renegades scenario (Fulano)
- now items set parent on skills correctly, fixes some things like items with frost hands not blocking slots correctly (DrJoeFitz)
- fixed not being able to get magic lore when mutating with Sage (Mavor)
- fixed leprechauns dropping too much gold
- now get xp if pull a lever and it disarms a trap (should cover other similar ways)
- item on kill no longer triggers if killer was from a minion
- now auto pickup bonus XP objects
- now auto pickup bonus Mutated XP objects
- fixed mighty achievement icon not being greyscale before unlocking it
- now show locked classes (the slots, not what they are)
- fixed skipping salvage message if a repeat of a recent salvage message (Dragonface)
- fixed turn off lights trap
- should no longer get zombies from zombie world/level modifiers if zombies allowed option is off (Fulano)
- player NPCs and summons are now less likely to break dangerous objects (hella)
- no longer add an enemy that is too far away, fixes a few issues like retreating with a dot and then taunting the player for running (Fulano)
- fixed identation of blocks item type line
- improved splitter between 2 skill mutations
- aligned can't use item type/item slot graphic better(Varkon)
