This patch fixes a networking issue, speeds up loading, improves world modifiers UI, boosts all unique items, adds a Patreon reward, and fixes many other minor issues.
0.813 change list:
- made networking handle low framerate situations better
- sped up MagicModifier::processDatabaseEntry by ignoring stats if has some kind of skill (decreased debug load time 125 seconds) (Fulano)
- changed world/level modifiers to a row of cool icons or world map instead of a boring list of titles :)
- boosted level of skill modifier and main state modifier on all unique items
- added Happy Chest (Patreon reward)
- increased per level damage of bows around 10%
- increased damage of wands around 50% (rainbow)
- fixed Fearless and Bloodthirst skills not being able to go above level 1 (Destro*)
- fixed missing names for old item skills (Destro)
- now player gets some extra resistance when close to death
- hooked up 4 new male plate skins
- added chance of doors squeaking, noise that can alert enemies
- decreased PlayerRanFromMonsterUpgradeChance from 0.1 to 0.05 (Boink)
- sped up GameShared::getSkillIndex some (decreased debug load time 4 seconds)
- sped up getPerLevelSkillDefinition some (decreased debug load time 6 seconds)
- sped up finding skill StatusEffect some (decreased debug load time 3 seconds)
- fixed projectile chaining using start position instead of end position (Romløk)
- increased chain lightning chain distance from 150.0 to 200.0
- blinding flash no longer works on inanimate objects
- can no longer use the lock pick skill on spider webs :) (Karol13)
- added door/chest unlock sound
- fixed resurrect UI blinking away sometimes
- increased alpha some on highlight text background
- fixed backpack description number of slots being wrong since recent change (Dragonface)