Greetings Tinkerers & Tycoons!
We hope this issue of Good To Know finds you in good health and mood. A challenging year draws to a close and despite all circumstances, we are happy that Good Company's journey through Early Access so far has been a great one – thanks to your amazing support!
Today, we want to share with you a review of the new features and content that has been added to Good Company since the last big update v0.8. And of course, we will also provide some insights as to what we are currently working on.
Recap: Good Company v0.8+
With the "Develop your Company" update, we have implemented three new systems to expand the gameplay beyond the production aspects.

By accomplishing Company Goals, players are able to earn Success Points, which can be spent in the Business Development Tree to unlock new workplaces, machines, or Company Policies. Up to three policies are applicable to each Work Zone in order to improve its efficiency in various ways. These new systems allow for individual approaches for players to shape their vision of a good company and they add a lot more depth to the game.
Also, we have introduced more content, like several new machines, a third (and huge) Autumn Freeplay Map, as well as the dangerously cute Toy Robot product type.
During the weeks following Good Company v0.8, we have released four consecutive updates improving logistics functionalities and providing lots of bug fixes. Let's agree, it has been a busy time. But with your feedback and support, we have been able to take the game on to a new level!
Current Development
While a part of our team was working on the most recent updates and patches, other Carrots have already started focusing on new tasks for Good Company.

At the moment, our Artists are putting a lot of love and details into the new Winter Freeplay Map - which will be even bigger than the ones before. Aside from that, they are creating neat holiday decorations, which players can use to hone the festive season in Good Company if they feel like it.
But let's not forget to mention important technical developments. We are overhauling the tutorial, adding various forms of guidance to those levels in order to introduce new players to Good Company as smoothly as possible. And if you are following us on our social channels, you may already be aware of future improvements for the Courier System to make it more flexible and intuitive.
Community Roundup
Among all the highly valued support and feedback we receive from you, three recent marathon streams on Twitch caught our attention. German streamer sonnyzocktan was testing Good Company in an almost 3 hours long session and seemed to have had quite some fun. Koocur from Poland has been diving into the game for over 4 hours, building his multi-facility factory. And Hungarian content creator Gige topped it all off in his 6,5 hours adventure playing the campaign, with thousands of viewers.
*phew!* You've all been busy! We appreciate all the time you've put into playing Good Company and for the feedback and entertainment, this has given us! If you are planning a stream playing Good Company or you come across one that you like, don't hesitate to let us know. It's a lot of fun and very helpful for our development to watch such content and to get insights!
Well, so far, so good. We hope you have enjoyed this overview. And as always, be sure to get in touch whenever you have questions or input for us.
We wish you a safe and calm passage towards the end of the year!
All the best,
Your Chasing Carrots
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