Dear Steam Community,
First off, we would like to thank all of you for wishlisting Good Company! Your interest in our game and your fantastic feedback so far is absolutely mindblowing.
It’s been a while since we shared an update on the state of development here. So, for those of you who haven’t subscribed to our newsletter (which you really shouldn’t miss), here comes an overview of the most important features we’ve been working on during the past months.
Research

The research system in Good Company will let you unlock various technologies you need in order to upgrade workplaces and machines, which in turn let you build increasingly complex products. Research has its costs of course. You will have to convert materials or modules into science points first before you can unlock new areas.
Markets

The most straightforward approach to making money will be selling your products on the market. Be careful not to flood the market with whatever your production puts out! There are demands that ought to be carefully met. And the markets being dynamic result in a constant need to adapt your products to ever-changing circumstances.
Logistics

Managing your employees is one of Good Company’s main features. Assigning them various tasks and establishing production flows between workplaces and storages is going to be a challenging goal the bigger your company gets. That’s why we have invested extra efforts into refining the logistics system so that it provides as much transparency and accessibility as possible.
Facilities

In good old startup fashion, a garage is the place where your enterprise starts. But sooner rather than later you’ll want to expand. Well, now you can! Good Company features areas with bigger buildings for you to purchase. The longer you play, the more plots will become available for you to include into your company and connect for combined production processes.
Moaaaar features...

We are constantly improving Good Company on many levels, be it balancing, bugfixing, asset creation and the likes. We’ve added a nice title screen with many lovely details. And, as you can see, we’re already working on challenges. These will not only offer you a range of entertaining circumstances to test your skills in, you will even be able to script your own challenges using LUA.
...and Music

We have shared a lot of visual impressions of Good Company so far – maybe it’s time to share some music, too. Here are three pieces from the soundtrack, which features 16 songs with almost 90 minutes of total playtime at the moment – and we will be adding even more.
We hope you enjoy the preview: https://soundcloud.com/chasingcarrots
Outlook
So that’s it for the time being. Of course we’ve been working on lots of other things, and we’re pretty excited to share more details in the future. We have started more extensive internal playtesting to evaluate which elements still need some more attention until we feel good about sharing the game for alpha testing.
We can imagine you are more than curious to get your hands on the game, and we are confident that some more additional effort on our side will make the first public exposure a truly worthwhile experience.
Don’t hesitate to get in touch with us if there’s anything we can help you with, be it questions, ideas or feedback. We’d love to hear from you!
In the meantime, all the best from us.
Your Chasing Carrots Team
