Main changes:
- Added the last, 5th chapter featuring 5 new maps and a boss level.
- Intro in-engine scenario replaced with pre-rendered video.
Other changes:
- Added sound effect for crystals and gold coins being dropped by defeated attackers.
- Improved crawl point navigation logic.
- Enemies will now properly fall to the ground after spring trap use near props.
- Prop destruction UI can no longer be improperly accessed from various screens.
- Vine decoration updated, no longer blocks tower placement on the walls.
- Fixed assassin ragdoll issue when killed while crawling over arrow trap on the wall.
- Fixed an issue when aura tower icon will not display if build timer ran out while the player had a tower selected.
- Fixed spring trap ability to throw attackers over the objective.
- Multiple prop obstacle sizes adjusted so attackers won't get stuck.
- Fixed an issue when a player might get stuck in a blurred screen when pressing menu and ESC key simultaneously.
- Multiple button interactions disabled for windows with animations during the transitions.
- Camera issues fixed (objects not being rendered under specific angle, building UI not being displayed in corners of the map).
- Fixed wrong menu display on certain resolutions.
- Case where enemies would ignore destructible objective in 3_3 fixed.
- Game speed no longer affects camera rotation speed.
- Spring tower throw trajectory preview updated.
- Aura tower placement highlight logic updated.
- Aura tower model will now properly rotate when updated on a wall.
- Multiple cases of spring trap interactions with props fixed.
- Path blocking with towers rare case fixed.
