
Tower balancing and fixes:
- Damage aura tower effect radius is now shown when the building is placed
- Damage aura tower cooldown resets when the wave starts
- Damage aura tower damage increase effect increased from 10% to 15%, scaling increased from 2% to 3% per tower level, from 2% to 4% per permanent upgrade
- Damage aura tooltip update
- Heliofocus ignition upgrade cost reduced from 500 to 250
- Miner upgrade cost reduced from 2500 to 1500
Enemy balancing and fixes:
- Assassin HP bar position tweaked for crawling animation
- Assassin path preview fix for a case where no normal path is present (only wall crawl)
- Priests no longer destroy barricades in seconds
- Enemies getting stuck in certain places (chapter 1 level 5 for example) was fixed
Level balancing and fixes:
- Updated Pengworth, Gooserod, Chickatoon, Pelicarden, Puffinor, Flamingate geometry to prevent attackers from getting stuck in various places.
- Nerfed Gooserod and Eagledon difficultly slightly.
Other fixes:
- Prop removal price increase now properly resets after the map ends
- Crystals no longer get stuck
- Some of the decorative props updated to prevent building towers in them
- Level editor water toggle hotkey disabled during text field input
- Level editor double click sound on enter fixed
