Got to say, I *really* like how easy it is to make updates on Steam : ) This must be my fifth update in the last week, but I thought I'd post about this one as it improves a few 'action' rated items :
Firing while crouching is now more reliable : The spaceman doesn't like firing into walls, but the detection was slightly out and so crouch'n'fire was limited depending on the ground angle.
Boss #3 : He's had several 'play fair' improvements and there's now a safe area to the right during his second stage. Again, this was intermittent, the area wasn't safe if he'd rotated in a certain way on the first stage ... it's the little things!
Aiming accuracy : Most of the game has been re-written at least once since I started it. Today, it was the turn of aiming ... new and improved angle sums : D
Accidental Stop'n'Fire : It takes more of an angle to stop and aim your weapon, so you're less likely to stop by accident (which I only saw in one playthrough). Also improved the crouch with the same logic.
That's it ... thanks to everyone who's made a playthrough video of Grim Earth, it's helped a lot in fine tuning the Early Access build.
The next announcement should be news on the next location ... can't wait!
George : )
