Hello, here's a quick update on the second chunk of Grim Earth : )

I've mainly been working on the graphics. Spaceships are tricky, there's a lot of straight edges so it's easy to make them look boring!
I've got the first pass of the creatures working too. Decided to go with robots ... it is a sci-fi game after all, I just couldn't resist. All their weapons & effects are done and I'm really happy with the code which wraps caterpillar tracks around wheels, it's all self-animating too.

The engine is still behaving itself, just minor fixes. I did spend a couple of days adding 'defines' to the scripting language though. Now I don't have to remember what the generic level variables mean (things like 't250' & 'p10'). I can also define constants, so changing the spike damage from 50% to 35% can be done in one place.
One more screen of some vents ... you've got to have vents in a spaceship : D

So yeah, back to work.
George
