Alpha 0.1.4 Patch Notes
- New repeatable mission. The mission titled “Help the Resistance” can be found on the mission board. This repeatable mission is a little different than the others. You won’t know the reward until you finish it and you won’t know your assignment until you meet up with the resistance member in the city. Once you find the resistance member you will be given one of four assignments(more will be added later). Finish the assignment and return to the resistance member for a reward, then return to the sewer base to find out what your second reward is.
- Fixed an issue that caused the game to crash when scrapping certain vehicles.
- The timer has been removed. I may add some optional repeatable timed missions in the future, but (except for the intro) there’s no longer a time limit.
- Fixed an issue which would allow enemies to see you through doors.
- Fixed an issue causing the game to revert to full screen when returning to the main menu while in windowed mode.
- The repeatable mission “Clear the Area” now only requires you to kill ten enemies as the description states.
- NPC orders(reveal loot, clear fog of war, ect.) should now be working properly.
- Fixed an issue that would cause Arnis to shoot/throw equipped items when talking to an NPC after you had already talked to them.
- Prices in Val’s shop have been reduced.
- Skill point costs in the skill book are now only displayed when hovering over unpurchased skills.
- The mission report now includes the number of blue prints found and a notification if you found a missing poster while in the city.
- Fixed an issue with the "Destroy/Hack Thermal Detectors" mission causing an enemy to not become aggressive when you say the wrong thing.
- When remapping keys the map key will be titled “Map” instead of “Winston”.
- Fixed an issue allowing you to save missing survivors by talking to them through locked doors.
- Health, Battery and skill points can now be seen on the status section of Winston’s computer as well as the skills section.
- Text above player’s head will no longer obstruct the noise indicator.
- Graphical artifacts when in windowed mode are no longer an issue.
- When accepting a mission from the mission board the accepted mission is no longer visible on the board.
- Fixed an issue with the grapple gun icon not showing up in the correct place when opening your inventory near the top of the map.
- In the intro the Monster will arrive even when you are indoors(except basements).
