Happy Holidays from the Artii Games team!
We're here to provide some quick updates on the Entropy Update's progress!
We couldn't release before Christmas :(
First off, I'll say that we intended to get this out before the Steam Winter Sale started, but controller support set us back on art progress by about a month. (And boy, it was NOT fun to do.)
Our custom controller solution for navigating the menu turned out to be a behemoth that took a lot of time off of other things. One good thing about that is that controllers are now fully supported! The downside is that we are going to have to delay the update to January, as a lot of important features didn't get the attention they deserved yet.
Previews of new features
The best way to keep you updated on our progress is through screenshots, so here's a TON of them.
- Boss Waves have been reworked to Mutant Waves. Mutant enemies are modified versions of existing ones with crazier bullet patterns and new designs.
- Status effects have been added! You can now infuse your bullets with 3 different kinds of effects (freeze, poison, and spark). Each effect has highly variable build paths to help you make really awesome combos.
- You can now shop for items that will mutate your initial loadout. We'll be adding a few before this update, but will probably roll out more items at random. We intend for these effects to be drastic and game changing. Also, the currency to buy items is unlocked from playing the main game (currency persists between your play sessions.)


There are seemingly hundreds of minor changes to the game that are probably too boring to report here, but practically everything has been dramatically improved. The game should also be receiving large updates after this one that are more content focused.
To all the players, thank you for supporting Artii Games, and thank you for playing our games! We'll keep doing our best to make this update a great one, and we hope you enjoy it when it's done!
Happy Holidays!
- The Artii Games Team

