Recent updates/fixes:
- Speed attribute scale less linear for a heavier boost first 2 levels
- A bit more chestrooms in Lollipop difficulty
- Str now correctly applies to the Pickaxe
- Harder to walk in walls at some points, but will continue working to fix that completely
- Fixed SFX not starting over when a couple of monsters attack rapidly
- Slowed down Mace rotation a bit for the skeleton
- Various small cosmetic changes
