Hello Beautiful people
It’s that time of the week again where I give you guys an insight into the work I am doing.
So right now, on my end there are two versions of the game. There is the version that is available to you guys and the rebuild I am working on.
For the live version I have been working on doing my own custom weapons and fps animations. This is coming along nicely. You guys have requested a lot of changes to the game regarding the GUI. One request was hot bars for equipping weapons and items. So, I decided to start with the weapons because I am wanting to add extra features like; barehanded, zooming/aiming and scoped weapons. And I want to add weapons to the hotbars as a point of testing.
For the rebuild version I have begun the process of migrating the project to a new engine. I have weighed the pros and cons and there are some issues that will be easily resolved by a newer engine and there are extra features that will be more easily added by a newer engine.
I just want to say thank you to all the people that have bought the game and supported the development. It’s because of you guys that I can keep this project going. I love you all you are amazing.
My personal situation is still in a transition stage at the current moment. The internet where I am staying is not great. I am taking advantage of this and working offline and completing as much new content as possible to both live and the rebuild. This way once I get some decent internet I will be able to upload a more significant patch.
The new patch is likely to be a couple of weeks to a month away. But I will still post regular updates along the way to keep you lovely people informed.
Once the rebuild is fully migrated and a little further along I will start adding graphical content to the weekly updates. Because I value everyone’s feedback.
Once the rebuild goes live the strategy will continue. Where I ask you guys for feedback and add the things you want.
My vision for this game is to engage as much as possible with you guys and build the game that you guys want. I feel like this strategy works because as a developer I can get a bit singularly focused and you guys give me ideas that I would never have thought of.
A good example of this was the key binds. I had been so focused on getting controller support working that I hadn't even considered custom key binds. Then a left-handed customer said I need this. And now that its added I love it and think it makes the game so much better.
I want to continue this trend moving forward in all my projects. Plus, I hate the way larger companies don't do this and kind of ignore players until they start losing money.
Sorry I rambled a bit on this one.
I hope you all have a lovely week. And I look forward to hearing from you guys in the forums because it’s your input that is going to make this game awesome.
