I'm thinking about things to add to Stay out of the House to make it better. Here are some ideas I have in mind. Let me know yours as well.

Butcher AI improvements
In the current version of the game, the butcher mostly walks around the house searching for you. That works fine but I'd like to make improvements. Most specifically by giving the butcher new behaviors or a routine that he does on his own.
His main task is to keep the meat supply flowing by grabbing victims from the yard, dismembering them, and carting the meat into the basement. Since he'll be busy in the kitchen, he should be easier to avoid as long as you don't screw up and the house is in a normal state.
To offset the lack of butcher patrols, I was thinking of adding a security camera that can eventually be disabled. If you are spotted and escape, the butcher will search for you until he captures you, locking you in a new cell for the start of another day.
Each day will get harder as he installs more security: he'll fix the camera you disabled and add another one. Maybe add more locks to the door. Granny will spawn on the map, etc.
If you kill Granny he'll go into a rage, turn the gas on, and flip over all the beds looking for you relentlessly. He'll also release the mutant which can get inside the vents and hunt you.
Ideally, I'd like to do a Resident Evil style save system - possibly with save items but the main idea being, you can only save at a specific safe point on the map. However, if you're captured, the game will auto save, starting you inside your new cell - permanent punishment for failure. And if you die, your save is wiped out completely.
Other things I'd like to add:
- More ammo. Not too much though.
- A melee weapon to use.
- An inventory space upgrade as you progress. Maybe 6 items you can carry instead of 3
- A third ending.
- Boss fight with the butcher
Let me know if you have more ideas.
