Stay out of the House is coming in April now. I had every intention of finishing it in March, but my monthly patreon project The Glass Staircase got in the way.

I thought I would be able to finish TGS quickly in the first week of March and work on Stay out of the House after that, but I vastly underestimated the amount time it would take to complete. It also got a lot of attention (I wasn't expecting), so I wanted to make sure I delivered a great experience. Thankfully, I'm proud how the game turned out.

If you're interested in a PS2 style survival horror / Italian zombie game you can find the game at The Glass Staircase on itch. There may be a steam version in the future, in which case, you'll get a key if you pick it up on itch

But let me explain what is happening with Stay out of the House and why the game gets delayed.
At the moment about 90% of my time is spent working on my monthly patreon project because I need to deliver a full game or significant content update each month. I often underestimate the amount of work involved. Unfortunately, this has caused Stay out of the House to be pushed back several times. There is a lot that need to be done for a Steam release and most of it is technical stuff I have trouble with like controller support, steam integrations, graphical configuration options. I'm also working on more content such as additional cut-scenes and another ending.
So now that the TGS is out, I'm going to go right into Stay out of the House mode and getting it done. The full version will be coming with Night Shift, Stay out of the House and Nun Massacre (which also needs a content update) all together. I will do all I can to make sure it was worth the wait.

