
CSC Alpha - 0.7.127
IMPORTANT NOTES:
- Users will have to move a workshop module around and re-save before using workshops again
- When using Super Jumpgate, commanders must use the drop down and click the destination. If you do not click the destination and only hit Engage you will either get an error or you will see the jumpgate animation and just end up at the same system you started in.
- Super Jumpgates will be free the first few weeks as we finalize local gate positions
Changes of Note:
- System Map: Galactic Map Tram Lines
- System Map: You can now see a star systems map before going there. You can jump or FTL automatically to that system and then it will auto nav to your waypoint.
- Jumpgate Update: There are now 2 types of jump gates!
- Network Jumpgate: These jump gates are a bit further out in systems but they are a direct transportation link between 2 systems and are free to use. Systems have between 1-5 network gates.
- Super Jumpgates: These gates can connect to other super gates and will cost 1000 TCF to use (Will be FREE for the first few weeks as we finalize local gate positions). These gates are usually the most convenient.
- Marketplace:
- Total item counts in-game and on blockchain added.
- The estimated value of items in USD (GALe Value) added
- The average and Highest price of an item is shown when creating or purchasing an order. (shown value is in that currency).
- No default value for new orders.
- Loadout:
- Shield Recharge Rates and DPS have been fixed and are now more accurate
- Weapon & Shield Rebalance:
- All Weapons and Shields have got minor updates to balance their overall effectiveness.
- Photonic Cannon damage rate has been increased.
- Power Overload:
- This has been fixed to work as designed, it will no longer get stuck in overload loops.
- NPC Rebalance:
- Core systems have been made easier for new players, NPCs have been balanced to be easier for new players.
- NPC Encounters:
- The following systems will get NPC encounter while mining:
- sol, proxima, rigelab, barnards star, gi 406, lalande 21185, sirius, gi244b, uv cetiab, 18 epsilon eridani
- There is a 1% chance for loot drops in Mining spawns
- Public Workshops:
- Critical fixes have been implemented to allow releases/sale of these items. Not enabled yet but will be coming online soon.
- Mass Transfer Function in Station UI
- Containers in have a single item salvage option (future multidrop feature coming)
- SE ships at 200% buff to dmg and a 50% reduction in weapon power plus a 100% shield bonus.
- GALe (pronounced Gale) = In CSC, this is short for Galactic Asset Ledger Estimate (of Value), this is now implemented in the game client to provide approximate USD value of items collected or destroyed.
- What is GALe? Also known as Game Asset Ledger, GALe is a system we created at Lucid Sight that tracks games assets across multiple platforms (blockchain, dB, Side-chains, etc), recording volume, movement, and price. GALe then analyzes that data, using (rudimentary) machine learning / A.I., to derive an estimated value of an item. GALe does more than an average price estimation, GALe's values are determined from a mixture of the value of the components of the assets, similar item types, and assets use cases. As CSC grows, and GALe collects more data, will get smarter and its values will become more accurate. In the future, GALe will also gain the ability to predict market volume and trends in supply even for items that get newly discovered in the game.
All Fixes:
- Transaction UI causing white to appear fixed
- Ship going invisible when docking/undocking fixed
- Smoke Effects fixed when docking w/ damage fixed
- Logout Bug fixed
- Radar Icon Issues Fixed
- Marketplace fixes
- DPS, shield recharge rate, and damage amount fixed
- Refining fixes
Known Issues:
- Workshop module error (mentioned above)
- Super Jumpgate error (mentioned above)
- Loading screen stays on past undocking robots coming out
- Beams activated on ship with pre equipped armor shows beam cut off
- Transaction time UI is off
- GFI Security fleet still disabled
- FKD Disrupter Pulse ML 2 vfx when activated appears too bright.
- Certain missiles fired by NPCs will cause them to circle the users ship before they explode
- Having more power draw than your remaining power total will cause weapon animations to play out but not do any damage
- Surrounding ships are able to see NPC disruptions after getting EMP'd by another user in a Oscillator.
- Spelling errors in activity logs, these will be corrected moving forward and past logs will get updated in the next few weeks.
