
CSC Alpha - 0.8.128 is live!
IMPORTANT NOTES:
Users will have to move a workshop module around and re-save before using workshops again
Changes:
- Module Loadout bar has new UI to rearrange order of modules ---Commanders can click the lock icon to rearrange even while outside of a station
- Updated UI Popups in Manufacturing & Workshop ---Updated components popup to show decimals instead of rounding up ---Fixed UI displaying 0 qty on deconstruction popup ---General UI Updates
- Asset Locator is a global item finder (only limit is that you cant search by item UID yet) ---Commanders can access the Asset Locator from the Marketplace ---Use this to find where all of your assets are located ---If you see an asset that says Stored-In UID then that is telling you that it is in a ship or might be located in the Workshop
- Send Functionality - Directly send currency and Items to other users ---Check your activity log for receipt of both sending and receiving
- Computer Voices Added ---This function can be turned down or up through Options - Audio - SFX
- Gameplay Notice at launch of game ---You must agree to terms each time before starting the game
- Destruction ---When destroyed, the pod has the option to FTL back to the Home Station ---Simply Confirm and then while in FTL click the button Home Station [---The FTL option will not pop up if you are destroyed within the System your Home Station is located in ---Dialogue - communicating loss of items and FTL Home Station ---pop up wont come up if you are in home system ---When Destroyed users lose approximately 50% resources (refined and raw ore only) ---In the Activity log users can see where the location of where they lost the items so they can go back and try to retrieve it ---emergency crates have no expiration - crates will not disappear at all ---You can now copy your SEID from your Profile
- Activity Log ---Display Updated ---Can now view when you drop or pick up items ---Can now view when you send or receive items
All Fixes:
- Tram lines are not saved when checking 'Show All Tram Lines' then switching to System view - Fixed
- Icons for quest items fail to load when dragging and dropping into ship cargo - Fixed
- When crafting 2 tier two components, The second one is ignored and you will get a regular crafted component. - Fixed
- Client 1 sees Client 2's ship when qjumping before the warp bubble - Fixed
- When having windowed mode active and increasing the screen size the log in menu will be small (Mac) - Fixed
NPCS
- NPCs now spot you after you disable cloaking
- NPCs (Certain types) now use a scrambler to decloak users
- NPCs no longer firing before they are uncloaked
Ship bonus fixes (Ship bonuses have been re-implemented for a trial period, bonuses are subject to change. Estimating 7 days before they are removed, changed or confirmed)
Ship Changes:
- Vulcan Harvester FF: Reduce the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by 50%, Increase total armor, or shields of a module by 25%, Reduced the base and draw power amounts of all shield/armor modules by 25%, Reduced the cycle time of a mining beam by 75%, Increases the yield of all mining/harvesting beams by 75%, Reduced the base and draw power amounts of mining beams by 50%, Reduces the Unit Weight of Ore and Refined by 90%
- Phoenix Cruiser FF: Increase the damage dealt by all weapon modules by 15%, Reduced the base and draw power amounts of all weapon modules by 15%, Increase the capacity added by cargo modules by 100%, Increases the FTL LPH speed boost of FTL speed boost modules by 25%, Increase the GW capacity added by power modules by 25%, Reduced the base and draw power amounts of all enigne (ftl/qjump/sublight) modules by 50%, Increases the sublight speed boost of sublight boost modules by 50%, Increases the qJump distance of qJump modules by 50%, Reduces total Trilite Fuel amount of a jump by 50%
- Reaper Interceptor FF: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 50%, Increase total armor, or shields of a module by 25%, Reduced the base and draw power amounts of all shield/armor modules by 25%, Reduced the cycle time of a mining beam by -50%, Reduces the yield of all mining/harvesting beams by -50%, Reduced the base and draw power amounts of mining beams by -50%
- Hayato Cruiser: Increases the FTL LPH speed boost of FTL speed boost modules by 50%, Reduced the base and draw power amounts of all engine (ftl/qjump/sublight) modules by 50%, Increases the sublight speed boost of sublight boost modules by 50%, Increases the qJump distance of qJump modules by 50%, Reduces total Trilite Fuel amount of a jump by 50%
- CCB Pallas: Increase the damage dealt by all weapon modules by 100%, Reduced the base and draw power amounts of all weapon modules by 100%
- Reaper Destroyer FF: Reduced the base and draw power amounts of all weapon modules by 50%
- Tradestar Nomad: Increase the capacity added by cargo modules by 25%,
- Vulcan Harvester: Reduce the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by 50%, Increase total armor, or shields of a module by 25%, Reduced the base and draw power amounts of all shield/armor modules by 25%, Reduced the cycle time of a mining beam by 75%, Increases the yield of all mining/harvesting beams by 75%, Reduced the base and draw power amounts of mining beams by 50%, Reduces the Unit Weight of Ore and Refined by 90%
- Phoenix Cruiser: Increase the damage dealt by all weapon modules by 15%, Reduced the base and draw power amounts of all weapon modules by 15%, Increase the capacity added by cargo modules by 100%, Increases the FTL LPH speed boost of FTL speed boost modules by 25%, Increase the GW capacity added by power modules by 25%, Reduced the base and draw power amounts of all engine (ftl/qjump/sublight) modules by 50%, Increases the sublight speed boost of sublight boost modules by 50%, Increases the qJump distance of qJump modules by 50%, Reduces total Trilite Fuel amount of a jump by 50%
- Reaper Interceptor: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 50%
- Reaper Destroyer: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 25%
- Reaper Vanquisher: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 25%
- Reaper Eliminator: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 25%
- Vulcan Dregger: Reduce the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -50%, Increase total armor, or shields of a module by 25%, Reduced the base and draw power amounts of all shield/armor modules by 25%, Reduced the cycle time of a mining beam by 75%, Increases the yield of all mining/harvesting beams by 75%, Reduced the base and draw power amounts of mining beams by 50%, Reduces the Unit Weight of Ore and Refined by 90%
- Vulcan Prospector: Reduce the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -50%, Increase total armor, or shields of a module by 25%, Reduced the base and draw power amounts of all shield/armor modules by 25%, Reduced the cycle time of a mining beam by 75%, Increases the yield of all mining/harvesting beams by 75%, Reduced the base and draw power amounts of mining beams by 50%, Reduces the Unit Weight of Ore and Refined by 90%
- Vulcan Scrapper: Reduce the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -50%, Increase total armor, or shields of a module by 25%, Reduced the base and draw power amounts of all shield/armor modules by 25%, Reduced the cycle time of a mining beam by 75%, Increases the yield of all mining/harvesting beams by 75%, Reduced the base and draw power amounts of mining beams by 50%, Reduces the Unit Weight of Ore and Refined by 90%
- Phoenix Nightsaber: Reduce the damage dealt by all weapon modules by -5%, Reduced the base and draw power amounts of all weapon modules by -5%, Increase total armor, or shields of a module by 10%, Reduced the base and draw power amounts of all shield/armor modules by 10%, Reduced the cycle time of a mining beam by 10%, Increases the yield of all mining/harvesting beams by 10%, Reduced the base and draw power amounts of mining beams by 30%, Reduces the Unit Weight of Ore and Refined by 65%
- Phoenix Frostsaber: Increase the damage dealt by all weapon modules by -5%, Reduced the base and draw power amounts of all weapon modules by -5%, Increase total armor, or shields of a module by 10%, Reduced the base and draw power amounts of all shield/armor modules by 10%, Reduced the cycle time of a mining beam by 10%, Increases the yield of all mining/harvesting beams by 10%, Reduced the base and draw power amounts of mining beams by 30%, Reduces the Unit Weight of Ore and Refined by 65%
- Reaper Dominator: Increase the damage dealt by all weapon modules by 55%, Reduced the base and draw power amounts of all weapon modules by 30%
- Vulcan Crusader: Reduce the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -50%, Increase the capacity added by cargo modules by 200%, Increase total armor, or shields of a module by 50%, Reduced the base and draw power amounts of all shield/armor modules by 50%,
- Sigma XRB-9134: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 25%, Reduced the base and draw power amounts of all enigne (ftl/qjump/sublight) modules by 50%, Increases the sublight speed boost of sublight boost modules by 50%
- VICE Vanguard SE: Increase the damage dealt by all weapon modules by 200%, Reduced the base and draw power amounts of all weapon modules by 50%, Increase total armor, or shields of a module by 200%, Reduced the base and draw power amounts of all shield/armor modules by 50%
- Sigma Corvette SE: Increase the damage dealt by all weapon modules by 200%, Reduced the base and draw power amounts of all weapon modules by 50%, Increase total armor, or shields of a module by 200%, Reduced the base and draw power amounts of all shield/armor modules by 50%
- Vulcan Voyager SE: Increase the damage dealt by all weapon modules by 200%, Reduced the base and draw power amounts of all weapon modules by 50%, Increase total armor, or shields of a module by 200%, Reduced the base and draw power amounts of all shield/armor modules by 50%
- Reaper Dominator HE: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 25%
- Vulcan Cursader HE: Increase the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -50%, Increase the capacity added by cargo modules by 200%, Increase total armor, or shields of a module by 50%, Reduced the base and draw power amounts of all shield/armor modules by 50%
- GLAM Horizon: Reduce the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -80%, Increases the FTL LPH speed boost of FTL speed boost modules by 20%, Reduced the base and draw power amounts of all engine (ftl/qjump/sublight) modules by 20%, Increases the sublight speed boost of sublight boost modules by 20%, Increases personnel capacity of transport modules by 300%, Reduces the Unit Weight of Personnel by 99%
- GLAM Oasis: Reduce the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -80%, Increases the FTL LPH speed boost of FTL speed boost modules by 20%, Reduced the base and draw power amounts of all engine (ftl/qjump/sublight) modules by 20%, Increases the sublight speed boost of sublight boost modules by 20%, Increases personnel capacity of transport modules by 200%, Reduces the Unit Weight of Personnel by 99%
Known Issues:
- If you get destroyed and you are in your pod and you do not see your emergency container - check your activity log and you will see the receipt of it there, restart client to see the actual container in space
- Directional Scanners lagging at times
- Pulse Scanner - When using pulse scanner if one of the asteroids that was scanned is empty then the "No Resources Detected" sound will play despite other asteroids not being empty
- When changing Fullscreen mode, the UI will enlarge sometimes and you will need to change resolutions to fix it
- Users will have to move a workshop module around and re-save before using workshops again
- Words may sometimes stack together in combat logs
- Transaction time UI shows UTC time, but not in military time
- GFI Security fleet still disabled
- FKD Disrupter Pulse ML 2 vfx when activated appears too bright.
- Certain missiles fired by NPCs will cause them to circle the users ship before they explode
- Surrounding ships are able to see NPC disruptions after getting EMP'd by another user in an Oscillator.
- Spelling errors in activity logs, these will be corrected moving forward and past logs will get updated in the next few weeks.
- Platinum Ore and Platinum show the same image
- When in FTL sound cannot be controlled via in-game options
- Mac Users- Sometimes the build will load up and only double clicking works - If this happens exit to Main Menu and go back in to the game- this should fix the issue
