CSC Alpha - 0.8.104
IMPORTANT NOTES:
- Users will have to move a workshop module around and re-save before using workshops again
- Important note regarding Deconstruction, Currently the 50% resource option is not working to spec. It is instead giving out 30% resources along with a blueprint. This will be fixed in a hot patch in the next day or two.
Changes:
Manufacturing:
- Manufacturing has been introduced in this build! For a full overview please read our blog
- GFI Public Station Facilities now open in GFI Home Station, Venus Staion, Jupiter Station, and Proxima Station
- CCB Station has 2 player owned facilities
- Note* Users cannot yet buy public facilities but can use the GFI facility if it is not busy
- Purchasing a Private Manufacture costs 1,000,000 GRP
- Deconstruction now enabled: Deconstruct your items to obtain components and a blueprint
- Blueprints are used to manufacture modules and ships, the more blueprints you have the higher your mastery and the higher success rate you have in manufacturing the item
Workshop:
- GFI Public Station Workshops now open:
- Trading Post (Including CCB) / Standard Station - 70% Yield, 5% Tax, 1250 GRP Fee
- Mining Station - 85% Yield, 4% Tax, 2115 GRP Fee per use
- Refining Station - 94% Yield, 3% Tax, 5250 GRP Fee per use
- Users cannot yet buy public workshops but can use the GFI Workshop
- Purchasing a Private Workshop now costs 250,000 GRP
- You can now save different loadouts for you ships
- Use the Clear function to move all equipped modules into your ships hangar
- Ice mining enabled: You will only be able to use ice specialty beams with these
- Ice belts change locations every 3-7 days at random intervals, so if you find a field, you'll want to try to mine it fast before it wanders to a new area
- Ice belts are not found within a 10LY radius from Sol
- The further out you go the denser the distribution is; up to 5,500 units of ore per asteroid
- Gas mining enabled: You will only be able to use gas specialty beams with these
- Gas asteroids can be found by searching for asteroids covered in a dense colored gas
- Gas belts change locations every 3-7 days at random intervals, so if you find a field, you'll want to try to mine it fast before it wanders to a new area
- Some gas belts can be found in near space but are rare
- The further out you go the denser the distribution is; up to 200,000 units of gas per asteroid
- Not all gas belts have the same contents, for example, Hydrogen will only be found in some Systems
- All systems have more concentration zones with a higher density of rare resources
- The further out you go the denser the distribution is; up to 200,000 units of ore per asteroid
- NPCs that spawn while mining have now been more balanced
- Core systems should be beginner friendly, with increasing NPC difficulty as you go further out from SOL
- Fringe systems are a lot more challenging, with increasing NPC difficulty as you go further out from SOL
- SOL NPC spawn locations have been cut to 3 locations with a difficulty ranging from easy, medium, and hard
- All NPCs have a 15% chance to drop Biohexium Gas Cannisters
- The more difficult NPCs drop more
- Currently Biohexium Gas Cannisters can only be obtained through NPCs
- Missions got a balance pass: Challenge rating 1's should be good for beginner players
- Challenge rating 50 should now be pretty challenging.
- Ship specific bonuses have been implemented
- Important to note* These values are not final and are being tested. Values may be changed or removed after close watch of how the bonuses are handling.
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Vulcan Harvester FF: Increase the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by 50%, Increase total armor, or shields of a module by 25%, Reduced the base and draw power amounts of all shield/armor modules by 25%, Reduced the cycle time of a mining beam by 75%, Increases the yield of all mining/harvesting beams by 75%, Reduced the base and draw power amounts of mining beams by 50%, Reduces the Unit Weight of Ore and Refined by 90%- Phoenix Cruiser FF: Increase the damage dealt by all weapon modules by 15%, Reduced the base and draw power amounts of all weapon modules by 15%, Increase the capacity added by cargo modules by 100%, Increases the FTL LPH speed boost of FTL speed boost modules by 25%, Increase the GW capacity added by power modules by 25%, Reduced the base and draw power amounts of all enigne (ftl/qjump/sublight) modules by 50%, Increases the sublight speed boost of sublight boost modules by 50%, Increases the qJump distance of qJump modules by 50%, Reduces total Trilite Fuel amount of a jump by 50%
- Reaper Interceptor FF: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 50%, Increase total armor, or shields of a module by 25%, Reduced the base and draw power amounts of all shield/armor modules by 25%, Reduced the cycle time of a mining beam by -50%, Increases the yield of all mining/harvesting beams by -50%, Reduced the base and draw power amounts of mining beams by -50%
- Hayato Cruiser: Increases the FTL LPH speed boost of FTL speed boost modules by 50%, Reduced the base and draw power amounts of all enigne (ftl/qjump/sublight) modules by 50%, Increases the sublight speed boost of sublight boost modules by 50%, Increases the qJump distance of qJump modules by 50%, Reduces total Trilite Fuel amount of a jump by 50%
- CCB Pallas: Increase the damage dealt by all weapon modules by 100%, Reduced the base and draw power amounts of all weapon modules by 100%
- Reaper Destroyer FF: Reduced the base and draw power amounts of all weapon modules by 50%
- Tradestar Nomad: Increase the capacity added by cargo modules by 25%,
- Vulcan Harvester: Increase the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by 50%, Increase total armor, or shields of a module by 25%, Reduced the base and draw power amounts of all shield/armor modules by 25%, Reduced the cycle time of a mining beam by 75%, Increases the yield of all mining/harvesting beams by 75%, Reduced the base and draw power amounts of mining beams by 50%, Reduces the Unit Weight of Ore and Refined by 90%
- Phoenix Cruiser: Increase the damage dealt by all weapon modules by 15%, Reduced the base and draw power amounts of all weapon modules by 15%, Increase the capacity added by cargo modules by 100%, Increases the FTL LPH speed boost of FTL speed boost modules by 25%, Increase the GW capacity added by power modules by 25%, Reduced the base and draw power amounts of all enigne (ftl/qjump/sublight) modules by 50%, Increases the sublight speed boost of sublight boost modules by 50%, Increases the qJump distance of qJump modules by 50%, Reduces total Trilite Fuel amount of a jump by 50%
- Reaper Interceptor: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 50%
- Reaper Destroyer: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 25%
- Reaper Vanquisher: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 25%
- Reaper Eliminator: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 25%
- Vulcan Dregger: Increase the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -50%, Increase total armor, or shields of a module by 25%, Reduced the base and draw power amounts of all shield/armor modules by 25%, Reduced the cycle time of a mining beam by 75%, Increases the yield of all mining/harvesting beams by 75%, Reduced the base and draw power amounts of mining beams by 50%, Reduces the Unit Weight of Ore and Refined by 90%
- Vulcan Prospector: Increase the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -50%, Increase total armor, or shields of a module by 25%, Reduced the base and draw power amounts of all shield/armor modules by 25%, Reduced the cycle time of a mining beam by 75%, Increases the yield of all mining/harvesting beams by 75%, Reduced the base and draw power amounts of mining beams by 50%, Reduces the Unit Weight of Ore and Refined by 90%
- Vulcan Scrapper: Increase the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -50%, Increase total armor, or shields of a module by 25%, Reduced the base and draw power amounts of all shield/armor modules by 25%, Reduced the cycle time of a mining beam by 75%, Increases the yield of all mining/harvesting beams by 75%, Reduced the base and draw power amounts of mining beams by 50%, Reduces the Unit Weight of Ore and Refined by 90%
- Phoenix Nightsaber: Increase the damage dealt by all weapon modules by -5%, Reduced the base and draw power amounts of all weapon modules by -5%, Increase total armor, or shields of a module by 10%, Reduced the base and draw power amounts of all shield/armor modules by 10%, Reduced the cycle time of a mining beam by 10%, Increases the yield of all mining/harvesting beams by 10%, Reduced the base and draw power amounts of mining beams by 30%, Reduces the Unit Weight of Ore and Refined by 65%
- Phoenix Frostsaber: Increase the damage dealt by all weapon modules by -5%, Reduced the base and draw power amounts of all weapon modules by -5%, Increase total armor, or shields of a module by 10%, Reduced the base and draw power amounts of all shield/armor modules by 10%, Reduced the cycle time of a mining beam by 10%, Increases the yield of all mining/harvesting beams by 10%, Reduced the base and draw power amounts of mining beams by 30%, Reduces the Unit Weight of Ore and Refined by 65%
- Reaper Dominator: Increase the damage dealt by all weapon modules by 55%, Reduced the base and draw power amounts of all weapon modules by 30%
- Vulcan Crusader: Increase the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -50%, Increase the capacity added by cargo modules by 200%, Increase total armor, or shields of a module by 50%, Reduced the base and draw power amounts of all shield/armor modules by 50%,
- Sigma XRB-9134: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 25%, Reduced the base and draw power amounts of all enigne (ftl/qjump/sublight) modules by 50%, Increases the sublight speed boost of sublight boost modules by 50%
- VICE Vanguard SE: Increase the damage dealt by all weapon modules by 200%, Reduced the base and draw power amounts of all weapon modules by 50%, Increase total armor, or shields of a module by 200%, Reduced the base and draw power amounts of all shield/armor modules by 50%
- Sigma Corvette SE: Increase the damage dealt by all weapon modules by 200%, Reduced the base and draw power amounts of all weapon modules by 50%, Increase total armor, or shields of a module by 200%, Reduced the base and draw power amounts of all shield/armor modules by 50%
- Vulcan Voyager SE: Increase the damage dealt by all weapon modules by 200%, Reduced the base and draw power amounts of all weapon modules by 50%, Increase total armor, or shields of a module by 200%, Reduced the base and draw power amounts of all shield/armor modules by 50%
- Reaper Dominator HE: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 25%
- Vulcan Cursader HE: Increase the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -50%, Increase the capacity added by cargo modules by 200%, Increase total armor, or shields of a module by 50%, Reduced the base and draw power amounts of all shield/armor modules by 50%
- GLAM Horizon: Increase the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -50%, Increases the FTL LPH speed boost of FTL speed boost modules by 20%, Reduced the base and draw power amounts of all enigne (ftl/qjump/sublight) modules by 20%, Increases the sublight speed boost of sublight boost modules by 20%, Increases personnel capacity of transport modules by 300%, Reduces the Unit Weight of Personnel by 99%
- GLAM Oasis: Increase the damage dealt by all weapon modules by 0.5%, Reduced the base and draw power amounts of all weapon modules by -50%, Increases the FTL LPH speed boost of FTL speed boost modules by -50%, Reduced the base and draw power amounts of all enigne (ftl/qjump/sublight) modules by 20%, Increases the sublight speed boost of sublight boost modules by 20%, Increases personnel capacity of transport modules by 200%, Reduces the Unit Weight of Personnel by 99%
- Trilite Extractor beams Range : 200,240,290 Cooldown: 20,15,12 Beam Cycle Duration: 20,20,20 Units per second: 325,390,510
- Vulcan Ice Beam Range: 250 Cooldown: 12 Units per second: 165
- Precious Metal Extractor Beam Units per second 320,375,415
- Dolomite R24 Ice Mining Beam Range: 120,150,180 Cooldown: 20,20,20 Units per second: 80,100,150
- CJ2 Gas Harvesting Beam Units per second: 150,168,180 Beam Cycle Duration: 25,25,25 Range: 120,140,180
- NL21 Universal Mining Beam** Units per second: 60,105,145,178 Beam Cycle Duration: 15,15,15,15 Cooldown: 50,40,28,20 Range: 120,130,168,200
- **This beam can now mine gas, ice, and all ore (but slower than specialized beam types)
- Mining beams now all mine according to there designed specialities
- Updated all repair modules to show the Average amount of repair for each of the supported repair types, this will show on website and in-game catalog.
- When typing in Coordinates hotkeys are enabled
- Directional Scanners lagging at times
- Users will have to move a workshop module around and re-save before using workshops again
- Words will sometimes stack together in combat logs
- Transaction time UI shows UTC time, but not in military time
- GFI Security fleet still disabled
- FKD Disrupter Pulse ML 2 vfx when activated appears too bright.
- Certain missiles fired by NPCs will cause them to circle the users ship before they explode
- Surrounding ships are able to see NPC disruptions after getting EMP'd by another user in a Oscillator.
- Spelling errors in activity logs, these will be corrected moving forward and past logs will get updated in the next few weeks.
Loadouts:
Mining
Ice:
Gas:
Asteroid Seeding
NPCs:
Missions:
Ship Bonuses:
Ship Changes: (Ship Bonuses have been reverted back)
Module Design Changes: Listed per Tech level (IE: 1,2,3,4*)
