Hello! As we wrap up the Harvested Story Chapter 3 update we wanted to share with you a bit more about what is coming with it!
Previously we shared information on the first two missions in the update - you can read about them here. This article will cover the 3rd and 4th mission, as well as some other changes coming with the update.
Chapter 3, Mission 3 - The Way Is Blocked
As the pact between humans and some of the Multis attempt to cross the mountains to the desert, they are blocked by a large Multis base. The pact must break through quickly to continue their march to the ancient ruins!
This map is a pretty typical RTS offensive mission. You start out in a small base with a few heroes and buildings. You must protect your base from enemy attacks while you build up your forces.
During the day, you'll have to protect your front from hordes of Multis charging across the river into your base. At night, you will need to protect yourself on all sides as Demon portals open and attempt to destroy your camp! This is a good time to make use of the portal disablers introduced in Chapter 3, Mission 1!
Eventually, when you are strong enough, head across the enemy and destroy the base! The Multis base is defended by troops, turrets, and walls. Destroying it will be no easy task!

Chapter 3, Mission 4 - Something Far Older Than We Are
With their original plan to cross the mountain foiled, the pact has no choice but to mine through an old cave system to reach the desert.
This mission was one of the first ones we designed for the campaign and are very excited to finally have it in the game!
You find yourself in a small defensive base backed up against a mineable mountain. Resources, and expansion, is limited. The demons are aggressively hunting the pact and attacks will be extra challenging from the first night. Your only option is to slowly mine out, and retreat, into the cave system where you can build a more easily defended base.
The challenge here is to properly balance your construction - should you be focused on mining through the mountain as quickly as possible, and re-establish a base inside it, or do you want to reinforce the base you already have, holding out for as long as you can?
Be wary - a dark secret lies in the heart of the mountain!

New Feature - Teleporters As A Transport Network!
Teleporters can now be used to quickly travel across the map!
Previously, teleporters served as an important tool to help players escape from bad situations. When health was low, you are teleported back into your base.
Now, you can set teleporters to one of three colors. Walking up to a teleporter and right-clicking on it will teleport you to a teleporter of a matching color, if it exists.
This makes it possible for you to maintain larger bases, as well as split your forces and travel quickly across the map!

Balance Changes
We've taken a large, thorough, look at the costs of player structures and made many of them much cheaper! This makes the game much faster-paced. We've also reduced the cost of weapons from the armory, making a top-down shooter assault more viable for players who choose that strategy!
In addition to making many structures cheaper, we've also made some changes to how some of them function. You will now move much faster on roads. Portal disablers have a much larger radius of effect. Fountains now heal much faster.
We will be providing deeper details on these balance changes in our official update release!
Coming Soon...
We expect to launch this update in the coming week! We're also pretty far along in Chapter 4 and expect to release that before the year is over.
Please follow Harvested on Steam for more updates! And, as always, we appreciate all the feedback you give us!
