We're thrilled to announce the release of chapter 2! These four missions take you into the snowy mountains north of Roanoke. The first mission is a tower-defense inspired escort mission. The second mission is a typical RTS assault on a fortress. The third mission requires you to attack a series of small camps. The fourth mission is a massive defensive battle.
These missions continue to teach the player the mechanics of the game, but offer much more strategic depth than Chapter 1. This is the heart of Harvested. As we balanced these missions we realized we had successfully built the game we set out to build six years ago. We hope you are as delighted by that as we are.
Patch Notes - 1.0.10.02
- Released Chapter 2, featuring 4 new missions
- Workers level up more quickly
- The player can now command heroes to follow them or stand guard in the same way they command soldiers
- Upgraded soldiers are much stronger
- Demon explosive projectiles can no longer be shot down
- Fixed bug where farmers wouldn’t always gather when a farm was ready to be harvested
- Make heroes regenerate health more quickly
- Fixed bugs with fishing nodes not loading correctly
- Fixed bug where all soldiers would attempt to follow the player upon spawning, regardless of their battalion’s stance
- Fixed crash that would occur if the game tried to play dialog for a dead hero



