Many changes this week:
- There is a field of dust (the journey field) that surrounds your ship as you move. It generates dynamically and wasn't working properly when jumping and also when saving and loading. Several updates and now the field sticks with you wherever you go.
- There was a delay at the end of audio during communications. Updated so the transition to the next comm frame is quicker and more smooth.
- Ship's Systems that have a charge state, like weps and shields, now save their charged state.
- Ship's System health is now saved correctly.
- The mining particle beam once again orients itself correctly to the mining station. It was at a 90 degree angle.
- Beam weapons now terminate at the shield perimeter when the shields are charged.
- Beam sounds now anchor to the correct location with 3D range fall-off.
- If you reload the game while beam weapons are active, they now disappear correctly.
- The build version has been changed to update and read better on the screen.
- Some base code changes on how components were checked for a null state. (this is very exciting)
- Minor changes to the NAV radial object that appears under the ship.
