
Game version for this patch: 0.8.0
This week has some really awesome stuff! It does have the usual bug fixes and what not, but also comes with a new mode and some good balance tweaks.
So lets talk about the big stuff first!
Introducing Odyssey
Odyssey is a game mode where it gets harder every time you beat it. The rules and mechanics build upon each other to create a more challenging experience every time you advance. Currently you can run through Odyssey with each class.
There will be 24 chapters to this, and with this initial release there are 12. I will be adding 6 more next update and 6 more after that.
I have placed a list below of the first 12
1. The Journey Begins - Beat the Game - Never show card math & Intent mode disabled
2. A Cursed Existence - Player starts with a curse (permanent)
3. Heroic Might I - Game gets harder
4. A Fleet Journey - Inns become one time use
5. Frailty - Players begin the game without powers
6. Dearth of Supplies - Limit Potion Bag Slots (10)
7. Worthy Adversaries - More Camps
8. Heroic Might II - Enemies get harder
9. Forged in Combat - Less Events 20%
10. Fleeing Villagers - Spawn less cities 20%
11. Enhanced Foes - Enemies gain a random buff at the start of fights
12. The Graveyard Shift - Lost gains 2 strength every turn instead of 1
As always let me know your thoughts on the mode
The next item is balance updates
I don't usually call out balance updates but I think these are pretty substantial.
The first is a tweak to the Thief class. Filch now costs 0 to play. The Thief now also starts with more gold.
The second tweak is the amount of gold it costs to gain stats have increased at later levels.
Dev chat
Full patch notes
New
- Introduction of Odyssey and the first 12 chapters
Updates
UI
- Updated start screen UI for quicker access to modes
- Ring of Punishment now has a counter
Bug Fixes
- Fixed an issue with three card monte
- Fixed an issue with Firey Purge and also added card destroyed to fight log
- Fixed an issue with going into debt from buying items and cards in cities
- Fixed an issue with potions still being able to be played if player can not attack or defend
- Fixed an issue with Home Field Advantage being removed
- Fixed a display issue with Murder of Crows event
- Fixed an issue with Ring Of Punishment
Balance
- Last Breath Poison is now a defense card
- Filch now cost 0
- Upped amount of starting gold for Thief
- Tweak to the cost of stats in later cities