
Game version for this patch: 0.7.9.3
Weekly Patch 09
This week comes with a new trial and a bunch of bug fixes.
New Trial
This weeks trial is Who Needs Healing - You will start with 5500 health and can not heal at all! I have actually had a lot of fun playing this one personally, and is probably the most intense of the trials so far.
Upon completing this trial you will obtain the Transfusion Glove - You can no longer heal, but will obtain a card that will soak up any healing and give you a card that forces an enemy to suffer damage and heal you based off how much healing you have been denied.
Upcoming conventions
If anyone is in the New York or Boston area, we will be hitting up a number of conventions the coming weeks! The next 2 weeks will be me getting our demo back in working condition. So next few updates may be a little light on stuff. But do expect at least a new trial and bug fixes.
Big ones to note are
Play NYC - August 10-11 - This will be our second year there and it is truly an awesome con! If you are in the NYC area do think about dropping by. Tons of great games, and we have some awesome swag to hand out.
The other big one is
Boston FIG - September 14th Which we are super excited to attend.
Other ones we have plans to attend or are looking to attend
Buffalo BGX 2019 - September 15
ROC game fest - October 5
Retro Game Con - November 2-3
Rochester Maker Faire - November 23
Patch notes
New
- Added new trial - Who Needs Healing
Balance
- Upped percentage chance to gain rarer cards when fighting higher level monsters. Maybe if you are lucky, it will increase it further...
- Event difficulty balanced so harder events come later
- Lowered lost progression on Trials
- Sleep now costs 3
- Crucial Sacrifice now only works on non potion cards
UI
- Added an indicator for hexes you have already visited
- Added rarity indicator for potions and cards in shops
- Added a place in inventory button to equipment dialogue
Bug Fixes
- Fixed an issue with Helm of Darkness disappearing upon unequip
- Fixed an issue with Witch Doctor's Aggressive Haunting not displaying in battle log
- Added equation to Filch card
- Fixed card spacing issue when using Second Wind
- Fixed an issue with Giant power not working as intended
- Fixed an issue with The Lost counter incrementing when going into character sheet from map
- Fix to God items so that they are not destroyed on unequip
- Fix the issue with cards that draw a card to hand placing it in the wrong area
- Fixed an issue with Health upgrade in cities were not being discounted
- Puny now has correct enemy strengthen
- Trial progress can now be saved to the cloud