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Patch 32 - A lot of translation fixes, bug fixes and future potion update

Patch 0.8.3

I am back from MAGFest and working on a lot of translation items that people have sent in. Thank you so much for being so supportive and understanding with this. And thank you for helping to fix the issues! I am continuing work on this and bug fixes that have come in.

But I also wanted to talk about changes to potions that are incoming. It will heavily change how potions work in game. We want the potions to feel more RPG like, as well as be a harder to choice to use them vs saving them.
Changes will include

  • All potions will be a one time use - Will be derstroyed on use and no longer consumed
  • All potions will become stronger because of the previous item
  • Players will be able to use healing potions outside of combat
  • Potions will be super cheap ~50-75 per common potion and going up from there

These changes will affect a couple classes and those classes will get a buff to work with these potion changes. Talking about the Thief and Alchemist.

Full Patch
Updates
- Update to potion duplicator description

Fixes
- Fixed many translation related issues including cards, equipment, enemies and events
- Fixed an issue with Sniper Shot giving incorrect defense
- Fixed an issue with Curse Absorption having wrong formula

Can not reproduce
- Shadowskin tunic not adding extra damage