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Weekly Patch 31: 2020 Roadmap, Translations and a word about the past 31 weeks

Version Number 0.8.2

So this is the big year end patch and the last post of the year! I hop everyone is having a fantastic holiday so far.

This note is going to start off a bit different than the past notes and if you are looking for the update portion of this note then scroll down to the next header.

I wanted to give a huge thank you to the entire community. To those who send in comments and bug reports, to those who are active on the discord, to those I meet at events, to those who have issues with the games, to those who have spent over 200 hours playing the game, to those who stream it,to those who talk about it and to all who just play. A huge thank you for helping us create a better game. I honestly couldn't do it without all the support that everyone gives. I look forward to working on the game everyday and I strive to be as active and upfront as I possibly can. So again, another huge thank you to everyone, you really do make it possible for us to keep going.

The Last Hex had a fairly rocky start, it was fairly basic and had a decent number of issues. But over the past 31 weeks of patches, I feel it has become a much better game, a more balanced game and a better flowing game. A lot of changes happened, many from the community, many from the bucket list of things we wanted to implement and many just from testing. But regardless looking at where The Last Hex was and how it is now, it is night and day and I couldn't be happier about its progress.

Translations

Translations will be turned on! Now I know they are not going to be great translations, I do know that there are going to be issues grammatically and visually. We will work through it. Just send me reports as you see issues and I will get them fixed as soon as possible. I do really apologize for any translation issues, and I ask that you be patient while it gets worked through. Translations have been made for the vast majority of things, but some things are still not translated and I am working through those.

If you would like to help with translations please send me an email - [email protected]

You will be able to change your language in settings to one of the following languages

  • English
  • Chinese
  • Russian
  • Spanish
  • French

2020 Roadmap

So the big thing I want this year is to do a full launch, I am unsure of when, but I want to launch.

Things I want done for launch

  • Fully finish translations
  • Controller support
  • Mod support

Nice to haves before launch

  • 15 new music tracks
  • Enemy sounds
  • Dungeons
  • Add in more languages

Things that are actively happening

  • Continue to do weekly updates (exceptions listed below)
  • Continue to iron out bugs
  • Continue to improve the UI

Some dates that I will miss weekly updates

The first week of January we are at MAGfest for almost a week showing the game. I won't be able to find time to do updates.

And In February for at least 2 weeks most likely. My wife and I are expecting and I plan to take time off for this.

Thank you everyone! Have a Happy New Years!
Luigi

Full Patch Notes
Sorry, I didn't really keep a good list this week so here are the major highlights.

  • Turned on translations
  • Fixed many English issues
  • Cost for the trainer has been reduced