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Weekly Patch 26: 5 new trials! New intent system implemented and balance tweaks

Version Number: 0.8.11

This is a huge week! A ton of great stuff that I am really excited to talk about!

But before we get down into things. I have a huge favor for players who have not left a review on Steam and who are willing to. We would love to hear from you, and this also can help the game grow. As a small team who wants to make games our primary jobs and not just our job on top of our current day jobs. This would be of amazing help, to not only promote the game but hopefully show we are capable of creating something fun and engaging.

But now to the real patch talk.

This week we have added 5 new trials!

- Energy Challenge - Suffer damage every card played once you have more than 3 energy
- Bard - Fights no longer give gold but instead gain 1500 gold the first time you enter a city
- Cursed Child - Gain a curse at the end of every fight
- Blind Run - Can no longer see your current health or enemies current health
- Survival - Create a character and defeat The Lost

The one thing with these is that our normal Survival mode has been temporarily removed while it is being reworked into something hopefully better.

New intent System

The new intent system is now fully implemented. For those who are unaware of the changes we made here is a TL;DR

Enemies will now either say or "do" something at the start of your turn. This will indicate what card they are going to play on their turn and its possible effects. This system is more in line with how we originally wanted intent to work. This system is also enabled for Hero difficulty.

But we will continue to refine this system as time goes.

This does not mean the old intent system is out, but we are looking to phase it out at some point. But we want to hear from you. What are your thoughts on the new intent system?

Balance tweaks

Some balance tweaks were made to enemies to be easier on normal play (initiate, adventurer, hero). We want Odyssey mode to be where players challenge themselves and where they go to play a harder game. So if you want a good challenge go try and complete Odyssey.

Let us know your thoughts about these changes or the new content. And let us know what kind of things you have been enjoying or would like to see added or changed.

Full Patch Notes
New
- New trial - Energy Challenge
- New rare artifact - Fission Reactor - +5 Energy; Suffer 5 damage every turn for each energy above 3
- New trial - Bard
- New rare necklace - Gilded Fortune - Small chance to not be charged when making a purchase in a city
- New trial - Cursed Child
- New rare main hand - Light Drinker - Gain 20 strength per curse at the start of fight
- New Trial - Blind Run
- New uncommon head - The Mind eye - Can see cards in order when looking at draw pile
- New trial - Survival
- New rare card - Last Stand - Set your health to 1; Cleanse everything; The next 2 enemy cards are not played; Consumed
- Level 5 enemy intent sayings added
- Undead enemy intent sayings added
- Boss intent sayings added

Rework
- Reworked tutorial to be shorter and more explicit on rules

Removed
- Removed original survival mode

Balance
- Level 3-5, undead and bosses made slightly easier .

Update
- Updated Collar text to state non potion cards
- Updated Retry button to work better
- Some UI changes - mainly scaling down UI elements to be smaller

Fixes
- Fixed an issue with Orb of Pestilence
- Fixed an issue with Collar not always playing 3 cards
- Fixed spacing on some cards
- Fixed an issue with city shops not scrolling