
Patch game version: 0.7.8.27
Weekly Patch 6
This week has been mainly 2 things. A balance update and translations.
For the balances, we worked on making Initiate easier and Hero harder. As well as changed the Golems up a little bit and making potions more affordable and easier to find. Read all the balance updates at the end of this post.
Translations are about 75% done. The initial plan is to translate into Spanish, French, Russian and Chinese. So hopefully a couple more weeks on this. And then we will place it up on a beta branch for people to test.
Last thing I want to point out specifically is a new setting in settings. You can now turn off the map scrolling when you first start a new game. So for anyone who wants to jump right in or has vertigo, can now turn that on and not have to watch the map scroll.
Patch notes
Updates
- Players can now turn on and off intent while in combat (Except Hero Mode)
- Slight update to Orc Chieftan power to go off at the end of player turn
- Updated pummels damage calculation
- Reinforcing shrooms now removes 2 in all stats when unequipping.
UI
- Added some text to clarify where to equip items
Bug Fixes
- Fixed an issue with Cutting off the head achievement not unlocking.
- Fixed an issue with double or nothing playing cards more than once
- Fixed an issue where The Lost was destroying multiple copies of cards while Cull The Living is active
- Fixed an issue where equipment could not be swapped
- Fixed an issue with Staff of the Firelord not giving correct starting burn
- Fixed an issue with certain cards not playing twice with Colar
- Fixed an issue with being able to spam start of the fight to gain multiple equipment buffs
Balance
- Update how often The Lost destroys lands in each difficulty
- The Lost does not destroy land in Initiate
- The Lost has a 25% chance of destroying land on Adventurer
- the Lost has a 50% chance of destroying land on Hero
- Bosses have been rebalanced and are tougher
- Enemies now "level" with the player on Hero difficulty
- Potions are cheaper
- More potions appear in shops
- Increased gold gain across each difficulty
- Crystal Golem and Stone Golem only remove 1 status effect now
- Commoner chain is now Uncommon