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Weekly patch 06: Balance tweaks, translation update, new setting (map movement) and more

Patch game version: 0.7.8.27

Weekly Patch 6

This week has been mainly 2 things. A balance update and translations.

For the balances, we worked on making Initiate easier and Hero harder. As well as changed the Golems up a little bit and making potions more affordable and easier to find. Read all the balance updates at the end of this post.

Translations are about 75% done. The initial plan is to translate into Spanish, French, Russian and Chinese. So hopefully a couple more weeks on this. And then we will place it up on a beta branch for people to test.

Last thing I want to point out specifically is a new setting in settings. You can now turn off the map scrolling when you first start a new game. So for anyone who wants to jump right in or has vertigo, can now turn that on and not have to watch the map scroll.

Patch notes
Updates

  • Players can now turn on and off intent while in combat (Except Hero Mode)
  • Slight update to Orc Chieftan power to go off at the end of player turn
  • Updated pummels damage calculation
  • Reinforcing shrooms now removes 2 in all stats when unequipping.

UI

  • Added some text to clarify where to equip items

Bug Fixes

  • Fixed an issue with Cutting off the head achievement not unlocking.
  • Fixed an issue with double or nothing playing cards more than once
  • Fixed an issue where The Lost was destroying multiple copies of cards while Cull The Living is active
  • Fixed an issue where equipment could not be swapped
  • Fixed an issue with Staff of the Firelord not giving correct starting burn
  • Fixed an issue with certain cards not playing twice with Colar
  • Fixed an issue with being able to spam start of the fight to gain multiple equipment buffs

Balance

  • Update how often The Lost destroys lands in each difficulty
  • The Lost does not destroy land in Initiate
  • The Lost has a 25% chance of destroying land on Adventurer
  • the Lost has a 50% chance of destroying land on Hero
  • Bosses have been rebalanced and are tougher
  • Enemies now "level" with the player on Hero difficulty
  • Potions are cheaper
  • More potions appear in shops
  • Increased gold gain across each difficulty
  • Crystal Golem and Stone Golem only remove 1 status effect now
  • Commoner chain is now Uncommon