
Patch game version: 0.7.8.25
Weekly Patch 5
Hello everyone! Today's patch includes some pretty exciting new updates! Which you can read about below. The rest of the patch notes are below that.
New Features
Equipment Inventory
Part of what makes The Last Hex, The Last Hex, is the RPG aspects that we have included. We want to keep adding in more aspects of RPGs to really bring out the experience we want to create. With that said, no RPG is complete without an inventory system. So we have introduced an equipment inventory system.
With this update you will be able to carry around all the equipment you have picked up or purchased. You then will be able to swap equipment while on the map or right before battle. You will be able to see what enemy you will battle and decided to swap equipment or continue to the fight. With this, you will be able to carry around a lot more situational equipment and swap them in when needed.
This will give you a wider range of play with the equipment and give reason to pick up some of the weirder items to use for specific combats like the Necklace of Spiderkin (poison immunity) without having to commit to only using that item.
This is the first step of our inventory system, and it will evolve over time. Do let us know your thoughts on this.
Battle Log
Sometimes during fights we realize that things can happen rather quickly and with subtle visuals. We hope to visualize and make these things more noticeable as we continue development, but we also realize that having a battle log can also really help with this issue. You can access the battle log anytime during combat, via the Battle Log button. This will let you know what you and the enemy have been doing, what each of you has played, how much damage you have taken and where the damage came from. Let us know what other info we should add to the battle log.
Class Randomizer
Not sure what class to play? Let the game choose for you! We have added a randomize button to the character select, that will through you into a game with a random class.
Patch notes
New
- Added a battle log to fights
- Added an inventory system for equipment
- Added randomize button on character select
Updates
- Updated Survival to use new Map creation method
- Survival - Each level now has 1 city randomly placed in it
- Reworked sleep
UI
- Fixed a display issue for number of items left to unlock in compendium
- Clarified Skeleton King power to include removal of buffs
Bug Fixes
- Fixed an issue with Energized boon not working
- Fixed an issue with Cyclone slash not dealing correct damage
- Fixed a bug with losing max energy when running away as the Farmer
- Fixed an issue with Slowed curse not refunding
- Reworked Loaded deck code as to not proc Highwayman power if used