Developer postOriginal post (opens in a new tab)

Weekly Patch 13: Odyssey 13-18, bug fixes and more

Game version for this patch: 0.8.1

This week I have released Odyssey 13-18! It comes with some real tough challenges!

Odyssey 13-18

13. Encroaching Darkness - Player can only see selectable hexes around them
14. Unlucky Soul - lower base drop %
15. Advanced Guard I - The Undead spread quicker
16. Pauper's Path - Towns are more expensive
17. Heroic Might III - Enemies get harder
18. Mythic Opponents - Normal enemies gain new powers

Full patch notes

New

  • Odyssey 13-18

Updates

  • Reworked Blue Ioun Stone to be more reliable
  • Ares Golden Armor now has counter visible
  • Updated Orc Ranger power
  • Updated Shock text to say Moderate chance

    Bug Fixes

    • Fixed an issue with Raid event loading
    • Fixed an issue with Three Card Monte
    • Fixed an issue with Lost cultist power triggering even if shocked
    • Fixed an issue in Odyssey where the wrong portrait was selected
    • Fixed an issue with Impregnable

    Balance

    • Ring of Clarity now only takes -1 energy
    • Aegis now gives +2 to all start for a single round, when no damage is taken