
Game version for this patch: 0.8.1
This week I have released Odyssey 13-18! It comes with some real tough challenges!
Odyssey 13-18
13. Encroaching Darkness - Player can only see selectable hexes around them
14. Unlucky Soul - lower base drop %
15. Advanced Guard I - The Undead spread quicker
16. Pauper's Path - Towns are more expensive
17. Heroic Might III - Enemies get harder
18. Mythic Opponents - Normal enemies gain new powers
Full patch notes
New
- Odyssey 13-18
Updates
Bug Fixes
- Fixed an issue with Raid event loading
- Fixed an issue with Three Card Monte
- Fixed an issue with Lost cultist power triggering even if shocked
- Fixed an issue in Odyssey where the wrong portrait was selected
- Fixed an issue with Impregnable
Balance
- Ring of Clarity now only takes -1 energy
- Aegis now gives +2 to all start for a single round, when no damage is taken