Hello everyone,
My name is Paul Hervé, I'm the creator of Adapt. Now that the game has officially been announced for Early Access, I wanted to take the opportunity to reach out to the Steam community to introduce myself and take a few minutes to talk about the road ahead, and about how I intend to handle communicating about Adapt's ongoing development both during Early Access, and beyond.
- So where is Adapt now (May 23, 2019)?
Currently I’m in the process of finalizing a few key features I think are important for Early Access players, cleaning up some core mechanics, and of course doing some serious bug-fixin’.
- Stats! The game could definitely use some more tangible player feedback I want to make sure there are some basic scoring mechanics and graphs in place so players can better understand both how they are doing, and to create a slightly more focused experience for new players.
- 3rd Person Play I’m finalizing work on a system I’m really excited about which allows the player to take control of their group’s Alpha. I expect this will likely become the play-style for many players; and allows for a more personal experience seeking out food, reacting to threats, and simply looking at the world from the ground-level. This new feature effectively migrates the current play-style into a “management mode,” focused more on population level gameplay like nesting locations, territory, geography, inter-species relationships, etc…
- Roadmap There is a development roadmap, you just can’t see it… Yet. But in the meantime, know that some of the major updates that live there you can look forward to include weather systems, enterable burrows and dens, Status effects such as sickness, shade, + terrain effects, more plants and other features like rocks, caves, etc, and aquatic overhaul, avian parts, inter-species relationships, and very important: Cataclysms. All of these features are slated for pre-v1, but post early access release, and will of course NOT be paid addons or any kind of DLC.
- About Communicating with all of you
Thus far, I have been developing Adapt completely solo, with the exception of my constant biology questions to my genius wife, who is a computational ecologist. As a result, developing does take time, but my vision for the game can be completely uncompromised. Adapt is intended to be the evolution game we all want, and it takes a village as they say, or I guess a population in this case (har har science joke). So I’m going to be working hard to communicate regularly, honestly, and as directly as possible with Adapts community. If you are interested in being part of the process, here are some links:



That’s all for now! Thank you to everyone who’s already showing interest in the project, I look forward to a bright future ahead for Adapt, and to hearing from all of you.
