A hugely impressive reimagining of a classic videogame has been released, so there’s only one thing for it – mod it until it’s just like the original. Boo, 2019, boo!
Take, for example, videos which replace the free-moving over-the-shoulder camera of the brilliant Resident Evil 2 remake with the fixed camera angles of the 1998 original. While I’m very happy with how the remake does it, this return to fixed cam does lend it a powerful horror movie je ne sais quoi – I should very much like to play that Resi 2 hybrid.
But will that ever be possible? I asked the chap behind the videos about how he’d done it, if and when it’d be released, and why embark on this reverse-remaking in the first place?
