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Version 11.22.2018 Update

  • Player can now shoot near thier feet
  • Alien Blood now fades instead of shrinking
  • Updated AI targeting priority to destroy key infrastructure then annihilate player
  • AI Pathfinding improvements
  • Aliens will no longer exhibit haste when targeting objects that are unreachable only to realize later there is an obstruction.
  • Paths will be checked before targeting for obliteration
  • Aliens will now wander nearby the last point of interest rather than wandering off into the wilderness
  • Made aliens smarter (Probably not a good idea)
  • Fixed bug where M4 jams iron sights into your eye repeatedly causing a spatial distortion in the POV at MACH 2
  • Fixed Auto join bug where player is unable to join the host if the session info packet (containing the level name) is malformed or lost in transit.
  • Fixed issue where players do not return to menu when the server is shutdown
  • Fixed climbing animation for remote players when climbing ladders
  • Fixed bug where aliens pass through doors in single player
  • Hatchet Mountain Development

Known Issues:

  • Remote player sometimes becomes a ragdolled immortal zombie and still has the ability to shoot. Hilarious bug. Looking into it.
  • Stall doors in the barn freak out when the server interacts with them and then the client attempts to move them.