- Player can now shoot near thier feet
- Alien Blood now fades instead of shrinking
- Updated AI targeting priority to destroy key infrastructure then annihilate player
- AI Pathfinding improvements
- Aliens will no longer exhibit haste when targeting objects that are unreachable only to realize later there is an obstruction.
- Paths will be checked before targeting for obliteration
- Aliens will now wander nearby the last point of interest rather than wandering off into the wilderness
- Made aliens smarter (Probably not a good idea)
- Fixed bug where M4 jams iron sights into your eye repeatedly causing a spatial distortion in the POV at MACH 2
- Fixed Auto join bug where player is unable to join the host if the session info packet (containing the level name) is malformed or lost in transit.
- Fixed issue where players do not return to menu when the server is shutdown
- Fixed climbing animation for remote players when climbing ladders
- Fixed bug where aliens pass through doors in single player
- Hatchet Mountain Development
Known Issues:
- Remote player sometimes becomes a ragdolled immortal zombie and still has the ability to shoot. Hilarious bug. Looking into it.
- Stall doors in the barn freak out when the server interacts with them and then the client attempts to move them.