Hello all!
Today marks the drop of the first Steam Early Access patch, v1.6.006. There have been many tweaks to enhance the usability on PC, Mac, and Linux. Take a look below!
Highlights
- New menu effects for mouse overs.
- Fixed various text inconsistencies (tap-> click). I realized I overlooked some instances and will get them in the next update.
- New hotkeys
- Left Shift to enable speed up.
- Left CTRL for showing the enemy path.
- Space to Start Waves.
- Escape for Pause/Unpause and backing out of some menus.
- Q, W, E, A, S, D for controlling tower building.
- Arrows can be used to navigate build-able tiles.
- Enemy path overlay and 2x speed buttons can now be toggled.
- Improved the overall looked of the options menu and fixed numerous resolution issues. NOTE: The game can no longer be scaled in Windowed mode.
- Saved game data is now exported to "GeometryDefenseSave.dat" which is located in "%USERPROFILE%\AppData\LocalLow\Zebec Games\Geometry Defense" on Windows.
Known Issues
- Mac/Linux does not clear the enemy path. Once enabled it stays on until restart. Can no longer reproduce - anyone still seeing this?
- Enabling the path when the build menu up will also cause it to become stuck in an enabled state.
- Using Fullscreen can have issues when ALT+TAB is used. Typically the resolution will become messed up. This seems to be an engine issue but I am looking for a fix.
- Sword ability still not usable via hotkey.
Next Update Focus
- Key re-mapping and option menu enhancements.
- Build menu revamp.
On the Horizon
- Sandbox mode/options for Endless mode.
- Campaign overhaul.
- New enemies and towers.
