Early Access Version 035
-Fix FPS Ai leading target..there was a bug that made the Ai only able to hit you while you were still.
-Increase difficulty of FPS Ai.
-Tear in space will now only show up a certain amount of times throughout the game instead of purely random.
-FPS add variations on rewards or upgrades depending on what crewmember you chose. For example: science gets a personal shield, engineer finds parts, etc.
-New feature: Passengers. Can now be hired to carry passengers to planets. Random events with CYOA elements will have a chance at happening during travel while you have passengers aboard. These could be pirates looking to collect a bounty on your passenger, the passenger trying to take over the ship, the passenger helping with repairs, etc.
-More CYOA events added. These will happen randomly throughout hyperspace travel. If you are loading a saved game, it is highly unlikely you will see new events until you start a new game. More will continually be added as development continues.Also the balance of these to non CYOA events will be more balanced as development continues.
-various smaller bug fixes
What's next:
-More balancing of event types so you get different types more often. The newer CYOA types are out numbered currently and so will appear less often.
-Passenger balancing. Once some feedback and more testing occurs I will balance this section more
-New art!
I have 4 new planet introduction paintings ready to go. Next week I'll begin implementing them. They take a while to implement because I also have to create music to go along with them.
-More art for FPS will be coming as well as more bridge crewmember sprites to chose from. These will be a few weeks at least. Along with the new FPS art will be art to make new FPS event types.
Stay tuned and thanks for playing and supporting the game!
