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This is a smaller update but given the amount of work needed for the next content update I figured now was a good time to release a few more tweaks.

-Added 3 new CYOA event types during hyperspace travel. These will be shown at least 1 time a play through.
-Minor fix to try to solve very rare occurrence where key is hidden within another object in FPS levels.
-other minor tweaks/fixes not affecting game play.

Thats all the updates for this time. But keep in mind each CYOA event is a bit of work and will still be tweaked as we go on. More are on their way!

What is coming and when?
-4 new arrival scenes with music. These will take some time as it takes me some time to create the music for each of them so I may try to do 1 a week.

-FPS game variations: Radiation cleanup, Rescue abducted crew, Target challenge. Those are the ones I'm currently working on. Timeline for these may be 1 a week or so.

-Unique planet events. I have a list of a bunch of planets that will be getting unique events. Nothing grand mind you. But unique. These are probably a few weeks out behind the arrival scenes and FPS work. One thing to note is I'm building these as repeatable re playable events meaning they aren't a specific singular story events.

-Additional pirate ship models/Ai behaviors. This art is in the works and will be ready early - mid November. The behaviors will also take a little time to implement.

-More bridge character choices. Art will be made in the coming weeks.

-More?!

Thanks for playing everyone!